hebi
auto-traffic-control
Our great sponsors
hebi | auto-traffic-control | |
---|---|---|
3 | 2 | |
82 | 131 | |
- | - | |
0.0 | 7.0 | |
over 1 year ago | 9 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hebi
We haven't tracked posts mentioning hebi yet.
Tracking mentions began in Dec 2020.
auto-traffic-control
-
Auto Traffic Control – A gRPC Programming Air Traffic Control Game
heh, I'm surprised it didn't include the automatic HN front-page keyword "... in Rust" https://github.com/jdno/auto-traffic-control/blob/main/Cargo...
but, seriously, I wondered if one needed to deal with waypoints, but it seems that no, they are liberally available: https://auto-traffic-control.com/docs/coordinates#routing-gr...
I like Zachtronics games as much as the next crazy person, but the thought of having to implement this for a game gives me anxiety
What are some alternatives?
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
bevy_chess - Chess demo in Bevy
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
not_snake_game - A snake-inspired game made in Rust using the Bevy game engine.
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
Kataster - A single screen space shooter developed in Rust with Bevy and Bevy_Rapier2d
wombat - Cross platform gRPC client