heaps
miso
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heaps | miso | |
---|---|---|
21 | 18 | |
3,125 | 2,137 | |
1.2% | - | |
9.7 | 6.0 | |
2 days ago | 5 days ago | |
Haxe | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
miso
- haskell todo list app (beginner)
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jsaddle + firefox
Patching jsaddle by applying this commit made JSaddle usable in Firefox for me, but it has the downside that preventDefault/stopPropagation no longer work (see this issue for more info).
- Miso: A tasty Haskell front-end framework
- Resurrection/modernization of an old Haskell+Haste project (boardgame Yinsh)
- School of Haskell: Basics
- JavaScript Hydration Is a Workaround, Not a Solution
- Web development in Haskell
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The Big List of Haskell GUI Libraries
Miso does support jsaddle, docs mention this under the "Live reload with jsaddle" section, although it could be more prominent.
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A small benchmark for functional languages targeting web browsers
For those interested in DOM-related benchmarks using GHCJS. Miso has some benchmarks here: https://krausest.github.io/js-framework-benchmark/current.html (Ctrl+F `miso`)
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Options for a frontend of demo for a toy app
ghcjs is the way to go for you, and soon it might be asterius. i do not know how hard it is to set ghcjs up without a framework. but frameworks like obelisk (based on reflex-dom), shpadoinkle, and miso automate that for. i personally like obelisk for its functional reactive programming but it can get awkward and get in your way. so if gui programming is just a means to the end of this one small application and you are not really interested in it nor functional reactive programming, shpadoinkle or miso might suit you better. miso implements the elm architecture (also "TEA", "functional model view controller") and shpadoinkle implements something directly equivalent to the elm architecture. but shpadoinkle achieves more composable widgets by minimalizing the elm architecture. so i recommend shpadoinkle for its better concept although miso is more mature.
What are some alternatives?
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
ihp - 🔥 The fastest way to build type safe web apps. IHP is a new batteries-included web framework optimized for longterm productivity and programmer happiness
Kha - Ultra-portable, high performance, open source multimedia framework.
graphite - Haskell graphs and networks library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
hevm - Dapp, Seth, Hevm, and more
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
adjunctions - Simple adjunctions
armory - 3D Engine with Blender Integration
helf - Haskell implementation of the Edinburgh Logical Framework
raylib - A simple and easy-to-use library to enjoy videogames programming
Agda - Agda is a dependently typed programming language / interactive theorem prover.