heaps
vinyl
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heaps | vinyl | |
---|---|---|
21 | 2 | |
3,122 | 260 | |
1.1% | 0.4% | |
9.7 | 0.0 | |
5 days ago | 6 months ago | |
Haxe | Haskell | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
vinyl
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Making sense of TypeScript using set theory
> Having set types like this and refining them smaller is something I wish Haskell would learn from Typescript, especially the automatic inference side
Haskell has far better type inference than Typescript in large part because it doesn't have subtyping.
There are libraries for open records and sums (e.g. https://hackage.haskell.org/package/vinyl) but they're almost always the wrong choice.
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Typed Markdown Revisited
I would also like to see how this compares with data types à la carte or an extensible records solution like vinyl.
What are some alternatives?
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
graphite - Haskell graphs and networks library
Kha - Ultra-portable, high performance, open source multimedia framework.
slist - ♾️ Sized list
Godot - Godot Engine – Multi-platform 2D and 3D game engine
igraph - Incomplete Haskell bindings to the igraph library (which is written in C)
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
permutation - git import of patrick perry permutations lib from darcs
armory - 3D Engine with Blender Integration
rawr - Anonymous extensible records and variant types
raylib - A simple and easy-to-use library to enjoy videogames programming
barbies