hcheckers VS haskell-snake

Compare hcheckers vs haskell-snake and see what are their differences.

hcheckers

HCheckers is a relatively simple implementation of checkers board game (also known as "draughts") (by portnov)

haskell-snake

Snake game implemetation in Haskell using SDL2 (by CGenie)
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hcheckers haskell-snake
0 0
4 61
- -
9.1 0.0
4 months ago over 5 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hcheckers

Posts with mentions or reviews of hcheckers. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hcheckers yet.
Tracking mentions began in Dec 2020.

haskell-snake

Posts with mentions or reviews of haskell-snake. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haskell-snake yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing hcheckers and haskell-snake you can also consider the following projects:

dovin - A proof-assistant for Possibility Storm-style problems for Magic: The Gathering

monpad - A fully-customisable web-based gamepad, designed to be used from smartphones.

games - :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

Carp - A statically typed lisp, without a GC, for real-time applications.

damka - Russian checkers game

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions