hask VS cr

Compare hask vs cr and see what are their differences.

hask

Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!) (by ekmett)

cr

By scvalex
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hask cr
0 0
160 3
- -
0.0 0.0
about 1 year ago -
Haskell Haskell
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hask

Posts with mentions or reviews of hask. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hask yet.
Tracking mentions began in Dec 2020.

cr

Posts with mentions or reviews of cr. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning cr yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing hask and cr you can also consider the following projects:

funflow - Functional workflows

apecs - a fast, extensible, type driven Haskell ECS framework for games

effect-monad - Provides 'graded monads' and 'parameterised monads' to Haskell, enabling fine-grained reasoning about effects.

fused-effects - A fast, flexible, fused effect system for Haskell

freer-simple - A friendly effect system for Haskell

free - free monads

distributed-closure - Serializable closures for distributed programming.

machines - Networks of composable stream transducers

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

recursion-schemes - Generalized bananas, lenses and barbed wire

transient - A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web, and distributed computing with complete de-inversion of control (No callbacks, no blocking, pure state)

pipes - Compositional pipelines