harfbuzz
nanovg
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harfbuzz | nanovg | |
---|---|---|
33 | 18 | |
3,572 | 5,006 | |
3.2% | - | |
9.8 | 1.7 | |
7 days ago | about 1 month ago | |
C++ | C | |
GNU General Public License v3.0 or later | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
harfbuzz
- HarfBuzz: Text Shaping Engine
- Rive Renderer – now open source and available on all platforms
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Libsodium: A modern, portable, easy to use crypto library
For C/C++ projects that use meson as the build system, there is an excellent way to manage dependencies:
https://mesonbuild.com/Wrapdb-projects.html
https://mesonbuild.com/Wrap-dependency-system-manual.html
meson will download and build the libraries automatically and give you a variable which you pass as a regular dependency into the built target:
https://github.com/qemu/qemu/tree/005ad32358f12fe9313a4a0191...
https://github.com/harfbuzz/harfbuzz/tree/main/subprojects
https://github.com/harfbuzz/harfbuzz/blob/37457412b3212463c5...
Or, if you're using proper operating systems, they're managed by the usual package manager, just like everything else.
- The Web Assembly Shaper
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Text Rendering Hates You
If you sympathize with the travails of people working on text rendering in applications, please consider supporting (among other projects):
1. The LibreOffice project (libreoffice.org), the free office application suite. This is where the rubber hits the road and developers deal with the extreme complexities of everything regarding text - shaping, styling, multi-object interaction, multi-language, you name it. And - they/we absolutely need donations to manage a project with > 200 million users: https://www.libreoffice.org/donate
2. harfbuzz (https://harfbuzz.github.io), and specifically Behdad Esfahood the main contributor. Although, TBH, I've not quite figured out whether you can donate to that or to him. At least star the project on GitHub I guess.
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ImGui or text rendering libraries
As for text, it depends very heavily on what exactly you need. Simple ASCII text and bitmap fonts? Just do it yourself or get a .bdf parser. Simple Latin/Cyrillic-like writing with ok-looking vector fonts (ttfs)? stb_truetype has all you need. Font hinting, subpixel rendering? You use freetype. More complex writing like Arabic? You will have to do shaping as well, say with HarfBuzz. Need right-to-left or unidirectional text? Hypenation? Go for platform APIs if you can (DirectWrite om Windows, CoreText on Mac).
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QuestPDF: Modern .NET library for PDF document generation
Gold standard? Even though serious bugs are not fixed [1] because "the code is too fragile to touch at this point"? Looks like Android uses HarfBuzz, if so it can't be that bad.
[1] https://github.com/harfbuzz/harfbuzz/issues/2814
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A Programmable Markup Language for Typesetting [pdf]
The linked libraries are not even close to solving limited subsets of problems solved by FreeType or HarfBuzz. No test is needed if they do not even have a working implementation of particular requisites: Do they work on heterogeneous layouts, directions, languages, locales, scripts, symbols and composites, extensions, variations, legacy, missing, partial or corrupted instructions, standards interpretations, platforms, output devices, nonstandard point structures and grids?
They do not. What they solve is almost a toy problem compared to the size, scope and breadth of these libraries.
Just because some project is implemented in Rust does not make it comparable never mind superior by default.
There is a world out there and it is not homogeneous format and standards-compliant Latin fonts in English LTR text in linear disposition with some generic rectangular subpixel rendering on a regular rectangular grid.
I warmly welcome you to browse closed issues of FreeType [1] and also the closed issues of HarfBuzz [2]. If you feel inspired please do also look into mailing lists and discussion pages related to the development, building, tracking and patching of packages of these projects in any of the numerous places it is used.
The only argument Rust people have is in relation WASM but if you insist in targeting WASM why not fork FreeType, strip it to the strict subset of features your application needs and target it?
Why do it in the first place? Why reinvent the wheel?
As such I will restate my view: I see no gain in using any of these subpar libraries.
[1] https://gitlab.freedesktop.org/freetype/freetype/-/issues/?s...
[2] https://github.com/harfbuzz/harfbuzz/issues?q=is%3Aclosed
- Harfbuzz 6.0
nanovg
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nanovg VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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2D graphics lib recommendation?
I use nanovg for my projects and it works surprisingly well for its size. It integration is pretty simple .... if you know a little bit of OpenGL, otherwise there is a slight learning curve.
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minimax — minimalist 3D game engine in Clojure
The "engine" is built on top of amazing https://www.lwjgl.org/ and https://github.com/bkaradzic/bgfx/, and UI system is baked by https://github.com/memononen/nanovg and https://github.com/facebook/yoga
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Randazzo: PMDG 737 Unstable with SU11 Beta.
It's a library for drawing vector shapes, sort of like SVG - https://github.com/memononen/nanovg The old way in the SDK was with GDI+, but the benefit of a vector format is scalability to higher resolutions and better GPU usage. The workaround potentially costs some frames, but its better than bust panels for now.
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Simple 2D game
If you are a beginner in computer graphics, I strongly suggest you to look at the nanovg library: it contains all the primitives you might want to render (circles, lines, filled polygons, text, images, ...). Integrating it in existing codebase is not that hard, since the library is rather small.
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W4 Games formed to strengthen Godot ecosystem
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.
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Why are there so little Skia recources?
Also there's NanoVG if you really want a vector api in C, but don't need anti-aliased clipping.
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Advice for the next dozen Rust GUIs
Getting sufficient antialiasing quality for 2D graphics is difficult on GPUs. https://github.com/memononen/nanovg accomplishes this with GL2/GLES2 level hardware for most of the stuff one would want to render as part of a GUI. My project https://github.com/styluslabs/nanovgXC supports rendering arbitrary paths with exact coverage antialiasing, but requires GLES3.1 or GL4 level hardware for reasonable performance.
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Ask HN: Modern Alternatives to C
> to learn the 'nuts and bolts' of rendering
These nuts and bolts are very different between CPU and GPU. CPU-based libraries are painting pixels in bitmaps in system memory. Most GPU-based libraries are uploading indexed triangle meshes, and rendering them with weird shaders.
Worse, there're no good open source implementations of GPU-based ones. Microsoft ships an implementation as a part of OS (Direct2D) but it's not open source. Linux simply doesn't have an equivalent.
At least for initial versions, consider C interop with this https://github.com/memononen/nanovg It cuts a few corners (no cleartype for text, CPU overhead for repeated rendering of same static paths) but it's still good overall, simple, and easy to use.
> My only concern with C# is the cross compatibility
Works well on Linux, Windows and OSX, including ARM CPUs. Not sure about Android and iOS, never tested.
My largest concern with C# would be performance. Technically the language allows to code in any style, but most guides and examples are using OO-heavy one.
What are some alternatives?
imgui-sfml - Dear ImGui backend for use with SFML
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
contour - Modern C++ Terminal Emulator
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
c-ares - A C library for asynchronous DNS requests
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
sokol - minimal cross-platform standalone C headers
Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations
MetalNanoVG - The Metal port of NanoVG.
icu - The home of the ICU project source code.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.