harfbuzz
msdfgen
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harfbuzz | msdfgen | |
---|---|---|
31 | 26 | |
3,205 | 3,441 | |
2.5% | - | |
9.9 | 0.0 | |
4 days ago | 10 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
harfbuzz
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Libsodium: A modern, portable, easy to use crypto library
For C/C++ projects that use meson as the build system, there is an excellent way to manage dependencies:
https://mesonbuild.com/Wrapdb-projects.html
https://mesonbuild.com/Wrap-dependency-system-manual.html
meson will download and build the libraries automatically and give you a variable which you pass as a regular dependency into the built target:
https://github.com/qemu/qemu/tree/005ad32358f12fe9313a4a0191...
https://github.com/harfbuzz/harfbuzz/tree/main/subprojects
https://github.com/harfbuzz/harfbuzz/blob/37457412b3212463c5...
Or, if you're using proper operating systems, they're managed by the usual package manager, just like everything else.
- The Web Assembly Shaper
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Text Rendering Hates You
If you sympathize with the travails of people working on text rendering in applications, please consider supporting (among other projects):
1. The LibreOffice project (libreoffice.org), the free office application suite. This is where the rubber hits the road and developers deal with the extreme complexities of everything regarding text - shaping, styling, multi-object interaction, multi-language, you name it. And - they/we absolutely need donations to manage a project with > 200 million users: https://www.libreoffice.org/donate
2. harfbuzz (https://harfbuzz.github.io), and specifically Behdad Esfahood the main contributor. Although, TBH, I've not quite figured out whether you can donate to that or to him. At least star the project on GitHub I guess.
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ImGui or text rendering libraries
As for text, it depends very heavily on what exactly you need. Simple ASCII text and bitmap fonts? Just do it yourself or get a .bdf parser. Simple Latin/Cyrillic-like writing with ok-looking vector fonts (ttfs)? stb_truetype has all you need. Font hinting, subpixel rendering? You use freetype. More complex writing like Arabic? You will have to do shaping as well, say with HarfBuzz. Need right-to-left or unidirectional text? Hypenation? Go for platform APIs if you can (DirectWrite om Windows, CoreText on Mac).
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QuestPDF: Modern .NET library for PDF document generation
Gold standard? Even though serious bugs are not fixed [1] because "the code is too fragile to touch at this point"? Looks like Android uses HarfBuzz, if so it can't be that bad.
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A Programmable Markup Language for Typesetting [pdf]
The linked libraries are not even close to solving limited subsets of problems solved by FreeType or HarfBuzz. No test is needed if they do not even have a working implementation of particular requisites: Do they work on heterogeneous layouts, directions, languages, locales, scripts, symbols and composites, extensions, variations, legacy, missing, partial or corrupted instructions, standards interpretations, platforms, output devices, nonstandard point structures and grids?
They do not. What they solve is almost a toy problem compared to the size, scope and breadth of these libraries.
Just because some project is implemented in Rust does not make it comparable never mind superior by default.
There is a world out there and it is not homogeneous format and standards-compliant Latin fonts in English LTR text in linear disposition with some generic rectangular subpixel rendering on a regular rectangular grid.
I warmly welcome you to browse closed issues of FreeType [1] and also the closed issues of HarfBuzz [2]. If you feel inspired please do also look into mailing lists and discussion pages related to the development, building, tracking and patching of packages of these projects in any of the numerous places it is used.
The only argument Rust people have is in relation WASM but if you insist in targeting WASM why not fork FreeType, strip it to the strict subset of features your application needs and target it?
Why do it in the first place? Why reinvent the wheel?
As such I will restate my view: I see no gain in using any of these subpar libraries.
[1] https://gitlab.freedesktop.org/freetype/freetype/-/issues/?s...
[2] https://github.com/harfbuzz/harfbuzz/issues?q=is%3Aclosed
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Ask HN: What are some excellent pieces of software written by a single person?
I'm not sure if it truly fits this category, but HarfBuzz[0], maintained primarily by Behdad Esfahbod, comes to mind.
- da zero a programmare un programma di scrittura e una tastiera?
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Is There An Algorithm To How Computer Cursors Highlight Text?
harfbuzz is a popular library for text rendering. You may also want to check out rustybuzz, a small subset of harfbuzz ported to Rust with pretty great documentation.
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Rendering text
I also use HarfBuzz to take care of text shaping (because some languages require different glyphs depending on the context - Arabic for example requires letters to be connected in a word).
msdfgen
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Best approach to render a lot of text.
And that's the complicated state of the art version for 3D perspective. Other versions are even simpler.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
This is known as a “multi-channel signed distance field”, or “msdf”.
- MelonJS – a fresh and lightweight JavaScript game engine
- What is the maximum number of texture2D's I can have in a single texture array uniform binding?
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Vector Graphics on GPU
Signed distance fields only work well for relatively simple characters.
If you have highly detailed characters like Chinese or emojis, you need larger resolution to faithfully represent every detail. One way to get around excessive memory requirements is to store the characters in their default vector forms and only render the required characters on demand, but then you might as well render them at the required pixel resolution and do away with the additional complexity of SDF rendering.
SDFs are still useful though if you have to render text at many different resolutions, for example on signs in computer games, as seen in the original paper https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007...
In the past, SDFs also had problems with sharp corners, which has been solved in https://github.com/Chlumsky/msdfgen
What I was referring is SDFs/MSDFs as in https://github.com/Chlumsky/msdfgen .
Of course you can implement smooth circles directly in a shader the way you describe, but not that there are Vector outline shapes that are not circles...
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How are rust devs doing?
msdfgen for signed distance field text rendering
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font system driving me crazy
Is freetype too heavy? You could also look into that msdfgen project: https://github.com/Chlumsky/msdfgen if you are working with C++.
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Text Rendering Hates You
Not sure if your game has any spatial 3D consideration but this project uses real time Multi-channel signed distance field generation :
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Purdy: An experimental PDF renderer using WebGPU
Well you may want to check out https://github.com/Chlumsky/msdfgen fwiw; that's what I'll likely use for the text rendering portion of a project I have planned, and it can result in some pretty great-looking text.
What are some alternatives?
msdf-atlas-gen - MSDF font atlas generator
8SSEDT - Tutorial about 8-points Signed Sequential Euclidean Distance Transform
imgui-sfml - Dear ImGui backend for use with SFML
vello - An experimental GPU compute-centric 2D renderer.
troika - A JavaScript framework for interactive 3D and 2D visualizations
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
contour - Modern C++ Terminal Emulator
c-ares - A C library for asynchronous DNS requests
imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui
Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations
msdfgl - OpenGL implementation of the MSDF algorithm