halflife
nix
halflife | nix | |
---|---|---|
40 | 386 | |
3,655 | 12,083 | |
1.6% | 3.6% | |
0.0 | 10.0 | |
15 days ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
halflife
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how to increase skull gib easter egg percentage
It's a part of C++ project https://github.com/ValveSoftware/halflife
- Stuttery mouse movement in Half-Life 1 mods only
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I fixed the flashlight glitch in Half Life running natively
I wonder if this is something you can amend in the actual code here: https://github.com/ValveSoftware/halflife
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Should I open another overbright issue in the hl github?
I know the most known issue about overbright on github already states that they will not fix it, but that was from 2013 and thoughts about overbright issue could've changed since then. Plus I am running HL on linux and this issue Infuriates me since I'm stuck using the OpenGL renderer (which is the only renderer that has this issue). We've known that valve really likes their linux oriented approach, and plus we know they love their Deckies that they updated HL2 with fixes and QoL stuff, what's stopping them from fixing overbright?
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Guide for running the WON/Retail CD Half-Life games in Windows 10 with nGlide on the earliest possible versions
More info on texture scaling: https://github.com/ValveSoftware/halflife/issues/1650
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Fedora 38 LLVM vs. Team Fortress 2
Funnily enough, on Half-Life 1 engine-based games (i.e. the engine that came before HL2 - on which Team Fortress 2 runs; such as Counter-Strike 1.6), a different allocator problem exists -- glibc's malloc() just decides to fail miserably[0] on some setups.
[0] https://github.com/ValveSoftware/halflife/issues/3158
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How to make grunt not drop a weapon after death? (HL1)
I guess you have to either modify the code https://github.com/ValveSoftware/halflife/blob/master/dlls/hgrunt.cpp
- Half-Life 2 Running on Raspberry Pi 4 Natively
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Play Counter Strike 1.6, with full multiplayer, in the browser
The original Half Life, including goldsrc, is source-available: https://github.com/ValveSoftware/halflife
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Guys, github bug tracker is not reddit, stop spamming it so valve can see actual bugs instead
And in fact even their Half-Life 1 bugtracker on GitHub is policed: https://github.com/ValveSoftware/halflife/issues
nix
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Nix 2.24 is vulnerable to (remote) privilege escalation
This is fixed in 2.24.6: https://github.com/NixOS/nix/releases/tag/2.24.6
See also https://discourse.nixos.org/t/vulnerability-in-nix-2-24/5190... for updates.
Can someone link to the actual fix? It's a bit hard to navigate the git history for me...
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Managing NixOS on DigitalOcean with Colmena
DigitalOcean does not have out-of-the-box support for NixOS. However, we can use a custom image to launch a droplet with NixOS.
- Windows 11 tweaks and usability improvements
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An Introduction to Nix for Ruby Developers
Nix is an entire universe of software. It runs on Linux and macOS, on both Apple Silicon and Intel processors, and has several components:
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Packing Custom Fonts for NixOS
I have been using NixOS for a long time. And I am very happy with it. It is very stable and easy to configure.
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Managing NixOS Secrets via SOPS, sops-nix and opsops
The data definition and operational model of SOPS is well suited for a Nix-powered system. sops-nix offers both NixOS and Nix Home Manager modules which provide a declarative way to manage secrets using SOPS.
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OpenResty on NixOS for an API Gateway
Are you using an API gateway? Do you really need one? If you are using NixOS and feel comfortable with some Lua, you may want to consider OpenResty on NixOS as an API gateway.
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Automating Azure VM Ubuntu install without fancy tools
Since then I have been using NixOS on my tinkering computers (x86 & ARM64) at home because I liked this one-file-format-declarative-definition of machines. With some new cloud technology evaluations ahead, for which I usually bring up dedicated disposable VMs, I wanted to transfer some of my NixOS learnings and create a disposable NixOS Azure VM. As I did want to create a (lame, everbody does that) custom image I was focusing a while on some infection methods (use any installed system and then "infect" with NixOS) nixos-anywhere and nixos-infect. I did only succeed to a certain point but had to stop because time was running out. One thing I learned in the past 3 decades: pull back in time before you get stuck in a rabbit hole, contain your frustration, swallow your professional pride and move on. Maybe someone reading this already has figured out how to bring NixOS on an Azure VM in this or another way.
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Lix 2.90 "Vanilla Ice Cream"
If I remember correctly originally perl was a large part of nix's implementation. I thought they avoided haskell or another functional programming language in fear of recruitment issues and went with perl in part because it was known by the implementors.
Here is a github issue where they talk about some of the transition to cpp:
https://github.com/NixOS/nix/issues/341
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Tenv v2.0: The Importance of Explicit Behavior for Version Manager
Tenv manages all tools by wrapping them in an additional binary that serves as a proxy for the original tool. It means you can't install Terraform or OpenTofu on an ordinary Linux machine alongside tenv (except NixOS case). At our tool, we supply a binary with the same name as the tool (Terraform / OpenTofu / Terragrunt / Atmos), within which we implement the proxy pattern. It was required since it simplifies version management and allows us to add new capabilities to automatic version discovery and installation handling.
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
asdf - Extendable version manager with support for Ruby, Node.js, Elixir, Erlang & more
bspguy - Tool for editing GoldSrc maps without decompiling
distrobox - Use any linux distribution inside your terminal. Enable both backward and forward compatibility with software and freedom to use whatever distribution you’re more comfortable with. Mirror available at: https://gitlab.com/89luca89/distrobox
Quake - Quake GPL Source Release
void-packages - The Void source packages collection
xash3d-fwgs - Xash3D FWGS engine.
flatpak - Linux application sandboxing and distribution framework
Xash3D-Emscripten - A re-upload of mittorn's Emscripten port of Xash3D.
homebrew-emacs-plus - Emacs Plus formulae for the Homebrew package manager
rehlds - Reverse-engineered HLDS
guix - Read-only mirror of GNU Guix — pull requests are ignored, see https://guix.gnu.org/en/manual/en/guix.html#Submitting-Patches instead