habitat-sim
AirSim
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habitat-sim | AirSim | |
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5 | 10 | |
2,351 | 15,844 | |
3.0% | 1.1% | |
8.8 | 0.0 | |
7 days ago | 14 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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habitat-sim
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Break into CV with background in biological vision and neuroscience
Spot on! I think you grasped the general idea. During some of my 3d studies, I collected data about hand movements, eye movements and navigation paths within scenes, which could potentially be used for training data in robots (e.g. to train robot arm-suction grip, visual input and navigation respectively). I see projects like this https://aihabitat.org/, where my research seems quite relevant.
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Virtual environment frameworks
I need an easy to set up simulation of a 3d environment and I was wondering what you guys are using. Something like https://aihabitat.org/ . It already comes with rich visuals, which is quite important in my case and it works out of the box so I don't need to waste time developing my own models and graphics. Unfortunately habitat ai doesn't work on windows. Are there some alternatives?
- [D] Have we stopped researching agents?
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[D] Looking for open source projects to contribute
There are plenty of them out there. I spend a lot of time contributing to open source projects like Habitat-Sim https://github.com/facebookresearch/habitat-sim and Habitat-Lab https://github.com/facebookresearch/habitat-lab which have a ton of open issues and code maintaince stuff that we would welcome contributions of.
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[R] Best drone simulator for ML purposes
With some hacks it is pretty easy to get drones working in Habitat-Sim: https://github.com/facebookresearch/habitat-sim
AirSim
- Modding API for old game: Strategies to ensure it runs on older systems while not losing productivity?
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Replay system (gamemode from c++)
Have created all widgets, code compile successfully but have problem with replay spectator. Im using plugin AirSim https://github.com/microsoft/AirSim it is plugin that simulate drone. It has own gamemode AirsimGamemode (here is c++ file https://github.com/microsoft/AirSim/tree/main/Unreal/Plugins/AirSim/Source) that spawn drone at start. Problem is that I cant assign BP_PC_Spectator there. So I created own gamemode that I thought will override AirSimGameMode. It kinda did, it spawned drone on start but replay spectator widget show record screen, but it is not shown on play replay screen and I cannot move there as well.
- Heat map of environment monitored by drone
- 3D heatmap of environment monitored by drone
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Airsim, ROS, can msg be shared between packages/nodes ?
Hi, I implemented path planner as node in ROS. Now I want to try the route planner in the AirSim simulator. During path execution, I want to get outputs from sensors such as GPS, IMU and Lidar. AirSim come with build in wrapper (https://github.com/microsoft/AirSim/tree/main/ros/src/airsim_ros_pkgs) that create topic and services once launched. Wrapper create two nodes, one to obtain sensors data and one to control drone. Wrapper is build in AirSim directory and path planer is in another. Is it possible to share msg so I can call and subscribe to wrapper topics in my planner node ? Or do I have to write msg for every topic, service I want to use ?
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Destruction of a russian fuel truck
And there are also some open-source projects you could join, instead of starting a new one. This one looks interesting, haven't tried it though: https://github.com/Microsoft/AirSim
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What happened in IoT last two months? Here are some headlines I found interesting
In 2017 Microsoft created AirSim, an open-source simulation platform for AI research and experimentation with drones and cars. This July, Microsoft announced the upcoming release of a new simulation platform and the archive of the original 2017 AirSim.
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Currently writing out a plan for an RL based path-planning project. (I'm doing it for my Smart Vehicles course in my Master's Degree) Don't have much domain knowledge atm but looking for some advice on how to approach the problem?
AirSim: https://github.com/microsoft/AirSim
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8+ Reinforcement Learning Project Ideas
AirSim
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Is it possible to train a self driving car on google colab?
I've been trying for a while now and I started thinking it may not be possible. If anyone has managed to train a self-driving car simulator using openai gym on google colab(preferably), or on any remote server (AWS, GCP, ...) please let me know. So far, I tried carla, airsim, svl, deepdrive and they are all equally useless unless run locally with a gui. I'd really appreciate if someone suggests some way that actually can make it possible.
What are some alternatives?
gazebo-classic - Gazebo classic. For the latest version, see https://github.com/gazebosim/gz-sim
carla - Open-source simulator for autonomous driving research.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
bootcamp - Dealing with all unstructured data, such as reverse image search, audio search, molecular search, video analysis, question and answer systems, NLP, etc.
gym - A toolkit for developing and comparing reinforcement learning algorithms.
nn - 🧑🏫 60 Implementations/tutorials of deep learning papers with side-by-side notes 📝; including transformers (original, xl, switch, feedback, vit, ...), optimizers (adam, adabelief, sophia, ...), gans(cyclegan, stylegan2, ...), 🎮 reinforcement learning (ppo, dqn), capsnet, distillation, ... 🧠
GAAS - GAAS is an open-source program designed for fully autonomous VTOL(a.k.a flying cars) and drones. GAAS stands for Generalized Autonomy Aviation System.
docarray - Represent, send, store and search multimodal data
Autonomous-Ai-drone-scripts - State of the art autonomous navigation scripts using Ai, Computer Vision, Lidar and GPS to control an arducopter based quad copter.
habitat-lab - A modular high-level library to train embodied AI agents across a variety of tasks and environments.
apollo - An open autonomous driving platform