gunslinger
sokol
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gunslinger | sokol | |
---|---|---|
10 | 38 | |
1,145 | 5,694 | |
- | - | |
7.5 | 9.7 | |
14 days ago | 1 day ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gunslinger
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game development with c
Here's a framework that's cool: https://github.com/MrFrenik/gunslinger/. We have a great Discord community, too. Even if you don't end up using it, there are plenty of people who are willing to offer guidance regardless :). Invite link is on the author's YouTube channel: https://www.youtube.com/watch?v=-_HxKDNuCqA
- Do you have any C game frameworks, or should I just learn C++?
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
Check out gunslinger, a pure C99 game framework, with a very clean design.
The development has been making huge strides and they have a fairly active discord channel:
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Looking for a game engine programmable in C
Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Bash and Powershell remote scripts to install header-only C and C++ libraries from github repo.
To install non exotic library from a github repo, specify just the repo-owner/repo-name or the absolute github link to the repo. E.g. to install gunslinger and stb from master branch
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A Header Only OpenGL Framework Written In C
Looking quickly at this lib, functions of the API are not static: https://github.com/MrFrenik/gunslinger/blob/d5ebcce0647e97badc9337749d7cd9f5810eecfa/gs.h#L1415, so it might lead to ODR violation.
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
- Learn WebGPU
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Looking for a C++ 2D/3D rendering engine/api.
Try sokol, but maybe it's look like low level for you https://github.com/floooh/sokol
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
raylib - A simple and easy-to-use library to enjoy videogames programming
tinyrenderer - A brief computer graphics / rendering course
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
microui - A tiny immediate-mode UI library
computer-graphics-csc317 - Course Page for Computer Graphics course
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
stb - stb single-file public domain libraries for C/C++
Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.