gunslinger
C99, header-only framework for games and multimedia applications (by MrFrenik)
pns
By porky11
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gunslinger | pns | |
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10 | 4 | |
1,151 | - | |
- | - | |
7.5 | - | |
13 days ago | - | |
C | ||
BSD 3-clause "New" or "Revised" License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gunslinger
Posts with mentions or reviews of gunslinger.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-26.
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game development with c
Here's a framework that's cool: https://github.com/MrFrenik/gunslinger/. We have a great Discord community, too. Even if you don't end up using it, there are plenty of people who are willing to offer guidance regardless :). Invite link is on the author's YouTube channel: https://www.youtube.com/watch?v=-_HxKDNuCqA
- Do you have any C game frameworks, or should I just learn C++?
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
Check out gunslinger, a pure C99 game framework, with a very clean design.
The development has been making huge strides and they have a fairly active discord channel:
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Looking for a game engine programmable in C
Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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Generic data type in c
That being said, you may have your requirements satisfied with tagged unions which consists in implementing a struct with an anonymous union and label (like an enum) to keep track of what data is inside the union, this works really well when you know beforehand which data types you want to support. Another technique could be using macros, like the containers on the gunslinger framework, however I have never implemented something like this. Lastly you can always use void pointers, however you may need to be more clever to achieve it (I almost never use them).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
And here is Github of his game engine of this guy: Gunslinger Game Engine
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Bash and Powershell remote scripts to install header-only C and C++ libraries from github repo.
To install non exotic library from a github repo, specify just the repo-owner/repo-name or the absolute github link to the repo. E.g. to install gunslinger and stb from master branch
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A Header Only OpenGL Framework Written In C
Looking quickly at this lib, functions of the API are not static: https://github.com/MrFrenik/gunslinger/blob/d5ebcce0647e97badc9337749d7cd9f5810eecfa/gs.h#L1415, so it might lead to ODR violation.
pns
Posts with mentions or reviews of pns.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-22.
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A cross platform petri net simulation library written in C
I allow all edits during simulation, so that there is no theoretical simulation, which would be in a state, that can not be reached from the initial state. Also see safety.
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What is your own favorite C project?
Here is link number 1 - Previous text "pns"
What are some alternatives?
When comparing gunslinger and pns you can also consider the following projects:
sokol - minimal cross-platform standalone C headers
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
raylib - A simple and easy-to-use library to enjoy videogames programming
microui - A tiny immediate-mode UI library
stb - stb single-file public domain libraries for C/C++
pacman.c - Simple Pacman clone written in C99.
astera - A C99 Cross Platform 2D Game Library
cpp-httplib - A C++ header-only HTTP/HTTPS server and client library
gb - gb single-file public domain libraries for C & C++