gunslinger
pacman.c
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gunslinger | pacman.c | |
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10 | 3 | |
1,151 | 467 | |
- | - | |
7.5 | 5.2 | |
12 days ago | about 2 months ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | MIT License |
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gunslinger
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game development with c
Here's a framework that's cool: https://github.com/MrFrenik/gunslinger/. We have a great Discord community, too. Even if you don't end up using it, there are plenty of people who are willing to offer guidance regardless :). Invite link is on the author's YouTube channel: https://www.youtube.com/watch?v=-_HxKDNuCqA
- Do you have any C game frameworks, or should I just learn C++?
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Magnum: Lightweight, modular C++11 graphics middleware for games/visualization
Check out gunslinger, a pure C99 game framework, with a very clean design.
The development has been making huge strides and they have a fairly active discord channel:
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Looking for a game engine programmable in C
Make your own. If you really want to make a game in C, this may be the best option. Depending on how complex the game is that you want to make, this could be an enormous task, or not too big of a deal, in some cases it could even be easier than learning a game engine. You can use frameworks like Gunslinger to make it easier, as well. If you need guidance, the Gunslinger community is friendly and accepting of beginners :).
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Generic data type in c
That being said, you may have your requirements satisfied with tagged unions which consists in implementing a struct with an anonymous union and label (like an enum) to keep track of what data is inside the union, this works really well when you know beforehand which data types you want to support. Another technique could be using macros, like the containers on the gunslinger framework, however I have never implemented something like this. Lastly you can always use void pointers, however you may need to be more clever to achieve it (I almost never use them).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering
And here is Github of his game engine of this guy: Gunslinger Game Engine
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Bash and Powershell remote scripts to install header-only C and C++ libraries from github repo.
To install non exotic library from a github repo, specify just the repo-owner/repo-name or the absolute github link to the repo. E.g. to install gunslinger and stb from master branch
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A Header Only OpenGL Framework Written In C
Looking quickly at this lib, functions of the API are not static: https://github.com/MrFrenik/gunslinger/blob/d5ebcce0647e97badc9337749d7cd9f5810eecfa/gs.h#L1415, so it might lead to ODR violation.
pacman.c
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How to Pacman
Floooh's pacman.c is an outstanding one file implementation of Pacman in C. He uses his own very good libraries (called sokol) to do the graphics and audio but you can definitely learn a lot from reading the code. It is very accurate too - it's based off the Pacman Dossier (copy included).
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What is your own favorite C project?
Some of my favorites are: sokol/pacman.c, Gunslinger, and gb
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Zig in 30 Minutes
Not "serious" at all but I wrote a Pacman clone over the holidays as an excercise and test for my cross-platform C header bindinds:
https://github.com/floooh/pacman.zig
...and before that I did the same in C99 (might be useful for comparing the languages):
https://github.com/floooh/pacman.c
Disclaimer: I'm not a Zig expert at all, and the project doesn't really require most things where Zig differs from C. But I think writing small and "for-fun" projects like this is important for getting used to a language. I think one of Zig's big qualities is that it is so straightforward, after a few hundred lines you hardly have to look up things in the language documentation anymore.
What are some alternatives?
sokol - minimal cross-platform standalone C headers
microui - A tiny immediate-mode UI library
raylib - A simple and easy-to-use library to enjoy videogames programming
pns
stb - stb single-file public domain libraries for C/C++
astera - A C99 Cross Platform 2D Game Library
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
gb - gb single-file public domain libraries for C & C++
c_exceptional - A simple Exception-handling library for C99, that uses some fancy macros for true try{...}catch(err){...}finally{...} syntax!