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gtk-rs | gdnative | |
---|---|---|
45 | 93 | |
510 | 3,554 | |
- | 0.2% | |
8.6 | 6.4 | |
about 2 months ago | 8 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gtk-rs
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Counter App with GTK4 and Rust
gtk-rs
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Rust GUI Development?
GTK: I have little - no experience with GTK, and from what i have read it is cross-platform similar to wxWidgets, however is an emulated UI system similar to Qt. As i have no experience with it i am not sure how well supported this library is as far as it's Rust - bindings are concerned gtk-rs
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gtk-rs: can't get window ID with command inside connect_show or connect_realize
In a gtk-rs application, I'm running a xdotool command to get the id of the application's window. I'm running the command in a connect_show closure (after the window has been shown):
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My (challenging) experience building a window switcher for Ubuntu
To build the UI, I used gtk-rs. My experience with this library was quite pleasant; it was easy to use and there were a lot of examples. However, it isn't as widely used as, say, React, so it was difficult to find answer on Stack Overflow (I come from a JavaScript/Typescript background).
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x11rs can't access window created with gtk-rs
I'm using x11rb to interact with a window created with gtk-rs. window_id is the ID of the window created with gtk-rs. window_id_2 is the ID of the window created with x11rb (for testing purposes).
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What GUI libs are out there and good to use?
I haven't used it yet, but gtk-rs looks pretty good too. I've used GTK in general, just not the Rust bindings so far. The tutorials seem nice and GTK is a good UI toolkit overall.
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gtk-rs: triggering code after the window has been shown
I'm using gtk-rs. I want to trigger some code after the window has been shown (has displayed on the screen):
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Adding ListBoxRow to ListBox from inside a closure
I'm using gtk-rs to add ListBoxRow items to a ListBox. The items are successfully added if I do it outside of input.connect_changed, a closure. But nothing is added if I do it from inside input.connect_changed:
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Who "owns" Rust ?
For GTK, there's https://gtk-rs.org/
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gtk-ks: Join the Effort to create GTK Bindings for Kotlin!
Out there there are already some open source projects trying to do this, but most of them are abandoned or in a very alpha stage. The most promising project so far seems to me git-kt. This project is trying to do something similar to what gtk-rs does for Rust, which is using GObject Introspection (GIR) files to generate Kotlin native bindings automatically.
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
iced - A cross-platform GUI library for Rust, inspired by Elm
bevy - A refreshingly simple data-driven game engine built in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
fltk-rs - Rust bindings for the FLTK GUI library.
macroquad - Cross-platform game engine in Rust.
gtk4-rs - Rust bindings of GTK 4
wgpu - Cross-platform, safe, pure-rust graphics api.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.