gruid
roguelike-tutorial-cpp
Our great sponsors
gruid | roguelike-tutorial-cpp | |
---|---|---|
13 | 4 | |
80 | 3 | |
- | - | |
0.0 | 0.0 | |
8 months ago | almost 2 years ago | |
Go | C++ | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gruid
-
RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
-
Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
-
Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
-
Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
-
Sharing Saturday #351
Gruid Repository
-
Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
-
Sharing Saturday #350
Gruid Repository
-
Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
-
Sharing Saturday #346
Gruid Repository
roguelike-tutorial-cpp
-
[2023 in RoguelikeDev] Sigil of Kings (aka Age of Transcendence)
Looking back, a lot of work not directly related to the game. E.g. a month-long attempt to make a tutorial (aka: make a constrained mini roguelike) which didn't get finalised as a tutorial, but got finalised as a product (look up last project). Here's the code](https://github.com/byte-arcane/roguelike-tutorial-cpp).
-
Sharing Saturday #420
It's in a bit of a cryostasis. I released the final project, and I started making changes backwards and cutting features as per plan, but roundabout part 2 or 3 I was not happy with the leap required, and I'm overall I was unhappy about some abstractions (or the lack of some others). So to prevent the extra stress and time pressure from seeping into the main game dev, I paused it. It's still online and available, but text is written only for the last project, and the code works as expected from project 4 (or 3?) onwards.
-
Sharing Saturday #416
C++ tutorial. So the final project code is now complete, and available on github. What's missing is installation instructions (if you know how to use vcpkg and cmake from command line, that's all you need though) and the actual week-by-week write-ups. I've thought of a 14-part structure, which will funnel in during the next month, and slightly deviates from the structure of the existing libtcod tutorial. If you're curious, have a look, any questions, give a shout. When it's done, I'll make a top-level post.
-
Sharing Saturday #414
Hey, since you asked, here's the repository. I'm done due to time constraints, certainly not ideal (it never is), but I need to get a move on with my game... I have a clumsy batch file to build on windows, but I'm pretty sure you can manage. Have a look at the notes.txt to get an understanding of the scope/complexity
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
dear-imgui-unity - Unity package for Dear ImGui
Unity-2d-pathfinding - A very simple 2d tile-based pathfinding for unity, with penalty supported
ECS - A templated, single-file header only Entity Component implementation.
doryen-rs - ascii roguelike library in rust with native and wasm support
rust-rl - a roguelike in rust using rltk/bracket-lib
rogule.com - A dungeon a day keeps the Balrog away
tcod-rs - Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit)
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
rusty-jam-2 - Entry for Rusty Jam 2 ( https://itch.io/jam/rusty-jam-2 )