gruid
ecs-rogal
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gruid | ecs-rogal | |
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13 | 1 | |
80 | 4 | |
- | - | |
0.0 | 0.0 | |
8 months ago | over 1 year ago | |
Go | Python | |
ISC License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
ecs-rogal
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Sharing Saturday #345
ecs-rogal - GitHub | screenshots
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
talesfromticronem - 2d turn-based roguelike with a focus on magical combat, procedural generation, and tactics
dear-imgui-unity - Unity package for Dear ImGui
ECS - A templated, single-file header only Entity Component implementation.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rust-rl - a roguelike in rust using rltk/bracket-lib
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
doryen-rs - ascii roguelike library in rust with native and wasm support
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
DarkRelic
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.