gruid
dear-imgui-unity
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gruid | dear-imgui-unity | |
---|---|---|
13 | 3 | |
80 | 437 | |
- | 0.0% | |
0.0 | 0.0 | |
8 months ago | about 1 year ago | |
Go | C# | |
ISC License | MIT License |
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gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
dear-imgui-unity
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Sharing Saturday #376
How about ImGui Unity?
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Unity IMGUI vs UI system for in game UI
I agree that immediate mode is a great paradigm. I wonder if you'd be better served using something like dear-imgui-unity -- dear-imgui is great and actively developed so you're more likely to see support for new features.
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Sharing Saturday #346
Hm, does this help: https://github.com/realgamessoftware/dear-imgui-unity?
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ECS - A templated, single-file header only Entity Component implementation.
NaughtyAttributes - Attribute Extensions for Unity
rust-rl - a roguelike in rust using rltk/bracket-lib
steamsky - Mirror of a roguelike in sky with a steampunk setting
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
RSRevived
doryen-rs - ascii roguelike library in rust with native and wasm support
CyberRogue