gruid
Cross-platform grid-based UI and game framework. (by anaseto)
VTerminal
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games. (by Valkryst)
Our great sponsors
gruid | VTerminal | |
---|---|---|
13 | 5 | |
80 | 75 | |
- | - | |
0.0 | 7.5 | |
8 months ago | about 1 month ago | |
Go | Java | |
ISC License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gruid
Posts with mentions or reviews of gruid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-04.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
VTerminal
Posts with mentions or reviews of VTerminal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-18.
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Any suggestions for good open source Java codebases to study(With below criteria)?
You could check out my name generation library and another library that I wrote to give Swing a terminal Look-and-Feel
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Learning - Guidance on creating my own Import Library.
This is one of my projects which is set up with JitPack and Maven. I can include it in any other project by adding it as a dependency to that project's Maven pom.xml file.
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Your cool open source libraries
VTerminal - A new Swing LaF which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders.
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Sharing Saturday #352
VTerminal
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ASCII roguelike project
The library is VTerminal. The master branch contains all of the older AWT-based code and the 2020.11 branch contains all of the newer Swing-based code. Although it's mostly done and working, I'm holding off pushing the full rewrite in 2020.11 to master until I can get more documentation written for it.
What are some alternatives?
When comparing gruid and VTerminal you can also consider the following projects:
Ebiten - Ebitengine - A dead simple 2D game engine for Go
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
dear-imgui-unity - Unity package for Dear ImGui
Minestom - 1.20.4 Lightweight Minecraft server
ECS - A templated, single-file header only Entity Component implementation.
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
milkman - An Extensible Request/Response Workbench
rust-rl - a roguelike in rust using rltk/bracket-lib
bowler-script-kernel - The CLI and API layer for the Bowler ScriptingEngine and all its dependant libraries.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
ksuid - K-Sortable Globally Unique IDs for Java