grpc-web
rupy
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grpc-web | rupy | |
---|---|---|
33 | 31 | |
8,301 | 136 | |
1.2% | - | |
6.5 | 1.1 | |
7 days ago | about 1 year ago | |
JavaScript | Java | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
grpc-web
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Ask HN: WebSocket server transforming channel subscriptions to gRPC streams
* Additionally, client can stream data to the backend server (if bidirectional GRPC streams are used). I.e. client sends WebSocket messages, those will be transformed to GRPC messages by WebSocket server and delivered to the application backend.
As a result we have a system which allows to quickly create individual streams by using strict GRPC contract but terminating connections over WebSocket transport. So it works well in web browsers. After that no need to write WebSocket protocol, client implementation, handle WebSocket connection. This all will be solved by a suggested WebSocket server and its client SDKs.
The mechanics is similar to Websocketd (https://github.com/joewalnes/websocketd), but instead of creating OS processes we create GRPC streams. The difference from grpc-web (https://github.com/grpc/grpc-web) is that we provide streaming capabilities but not exposing GRPC contract to the client - just allowing to stream any data as payload (both binary and text) with some wrappers from our client SDKs side for managing subscriptions. I.e. it's not native GRPC streams on the client side - we expose just Connection/Subscription object to stream in both directions. GRPC streams used only for communication between WebSocket server and backend. To mention - grpc-web does not support all kinds of streaming now (https://github.com/grpc/grpc-web#streaming-support) while proposed solution can. This all should provide a cross-platform way to quickly write streaming apps due to client SDKs and language-agnostic nature of GRPC.
I personally see both pros and cons in this scheme (without concentrating on both too much here to keep the question short). I spent some time thinking about this myself, already have some working prototypes – but turned out need more opinions before moving forward with the idea and releasing this, kinda lost in doubts.
My main question - whether this seems interesting for someone here? Do you find this useful and see practical value?
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Build and Deploy a gRPC-Web App Using Rust Tonic and React
By default, web browsers do not support gRPC, but we will use gRPC-web to make it possible.
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Lemmy v0.18.0 Release - A reddit alternative written in Rust.
You just have to use a library implementation for JavaScript https://github.com/grpc/grpc-web
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Full Stack Forays with Go and gRPC
TypeScript support remains an experimental feature of gRPC.
- Seeking Opinion: Choosing Between Gateway and Envoy Proxy for Our Microservices Architecture
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Introducing Tempo: low latency, cross-platform, end-to-end typesafe APIs
The gRPC-Web protocol supports HTTP/1 and can be used from a browser.
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gRPC on the client side
-- grpc-web
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Introduction to gRPC
gRPC is mainly used in server-to-server communication, but it can also be used in client-to-server communication. gRPC-web is a gRPC implementation for web browsers. It is a JavaScript library that allows you to call gRPC services from a web browser. It supports Unary and Streaming Server API calls.
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gRPC vs REST: Comparing API Styles in Practice
Since we're using Envoy, there's one more neat trick that we can employ. It turns out that Envoy also support gRPC-Web out of the box, a JavaScript client designed to support gRPC communication from the browser! That means that we can send gRPC messages over HTTP/1.1 as base64 encoded strings or as binary protobufs. Messages will be sent through our proxy and on to our backend service. The advantage of this is smaller and more efficient wire communication which should lead to better performance.
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Understanding gRPC Concepts, Use Cases & Best Practices
protoc-gen-grpc-web — a plugin that allows our front end to communicate with the backend using gRPC calls. A separate blog post on this coming up in the future.
rupy
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Considerations for a long-running Raspberry Pi
I have been running a Raspberry 2 cluster for 10 years: http://host.rupy.se
A few weeks back the first SD card to fail got so corrupted it failed to reboot!
My key learning is use oversized cards, because then the bitcycle will wear slower!
I'm going from 32GB to 256/512/1024!
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What Kind of Asynchronous Is Right for You?
How this article does not mention SSE, comet or chunking escapes me.
What does their definition of event-driven really look like in practice.
Nobody has a clue.
Here is the ideal event driven system, it's async-to-async: https://github.com/tinspin/rupy/wiki/Fuse
The example is not working because I had to shut down the services for multiple reasons, but the high level of it is that you use 4 (potentially different) threads to do one request/response middle man transaction.
That way you have _zero_ io-wait or idling. I'm surprised nobody has copied this approach since I invented it 10 years ago. I understand why though you need your entire chain to be async and that means rewriting everything and that is a big risk when it's hard to debug.
But if you succeed you can build something that is 10x perf/watt than all other implementations. Which is going to be important when interest rates go higher and crash our entire industry.
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An unknown Swedish startup’s €3B bid to build a green rival to AWS
The hardware is peaking.
So software is where you can make the difference: http://host.rupy.se
- Sandstorm: Open-source platform for self-hosting web app
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You Want Modules, Not Microservices
I think we're all confused over the definition. Also one might understand what all the proponents are talking about better if they think about this more as a process and not some technological solution:
https://github.com/tinspin/rupy/wiki/Process
All input I have is you want your code to run on many machines, in fact you want it to run the same on all machines you need to deliver and preferably more. Vertically and horizontally at the same time, so your services only call localhost but in many separate places.
This in turn mandates a distributed database. And later you discover it has to be capable of async-to-async = no blocking ever anywhere in the whole solution.
The way I do this is I hot-deploy my applications async. to all servers in the cluster, this is what a cluster node looks like in practice (the name next to Host: is the node): http://host.rupy.se if you click "api & metrics" you'll see the services.
With this not only do you get scalability, but also redundancy and development is maintained at live coding levels.
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I wish my web server were in the corner of my room
I have hosted my own web server both physically and codevise since 2014.
It's on a Raspberry 2 cluster:
http://host.rupy.se
Since 2016 i have my own database also coded from scratch:
http://root.rupy.se
We need to implement HTTP/1.1 with less bloat, a C non-blocking web server that can share memory between threads is probably the most interesting project for humans right now, is anyone working on that?
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Ask HN: Free and open source distributed database written in C++ or C
I have one in Java: https://github.com/tinspin/rupy
Here is the 2000 lines of code of the entire database: http://root.rupy.se/code?path=/Root.java
And here you can try it out: http://root.rupy.se
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Dokku – Free Heroku Alternative
The smallest PaaS you have ever seen is one order of magnitude larger than mine: https://github.com/tinspin/rupy
And I bet you the same goes for performance, if not two!
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Server-Sent Events: the alternative to WebSockets you should be using
The data is here: http://fuse.rupy.se/about.html
Under Performance. Per watt the fuse/rupy platform completely crushes all competition because of 2 reasons:
- Event driven protocol design, averages at about 4 messages/player/second (means you cannot do spraying or headshots f.ex. which is another feature in my game design opinion).
- Java's memory model with atomic concurrency which needs a VM and GC (C++ copied that memory model in C++11, but it failed completely because they lack both VM and GC, but that model is still to this day the one C++ uses), you can read more about this here: https://github.com/tinspin/rupy/wiki
You can argue those points are bad arguments, but if you look at performance per watt with some consideration for developer friendlyness, I'm pretty sure in 100 years we will still be coding minimalist JavaSE on the server and vanilla C (compiled with C++ compiler) on the client.
- Jodd – The Unbearable Lightness of Java
What are some alternatives?
ngx-grpc - Angular gRPC framework
huproxy
grpc-over-webrtc - gRPC over WebRTC
cmdg - Command line Gmail client
grpcurl - Like cURL, but for gRPC: Command-line tool for interacting with gRPC servers
Nullboard - Nullboard is a minimalist kanban board, focused on compactness and readability.
buf - The best way of working with Protocol Buffers.
cakephp-swagger-bake - Automatically generate OpenAPI, Swagger, and Redoc documentation from your existing CakePHP code.
webrpc - webrpc is a schema-driven approach to writing backend services for modern Web apps and networks
dbmate - :rocket: A lightweight, framework-agnostic database migration tool.
evans - Evans: more expressive universal gRPC client
Aerospike - Aerospike Database Server – flash-optimized, in-memory, nosql database