glow VS unsafe-code-guidelines

Compare glow vs unsafe-code-guidelines and see what are their differences.

glow

GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code (by grovesNL)

unsafe-code-guidelines

Forum for discussion about what unsafe code can and can't do (by rust-lang)
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glow unsafe-code-guidelines
9 74
1,066 639
- 2.2%
7.2 6.9
10 days ago about 1 month ago
Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glow

Posts with mentions or reviews of glow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-15.

unsafe-code-guidelines

Posts with mentions or reviews of unsafe-code-guidelines. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-16.

What are some alternatives?

When comparing glow and unsafe-code-guidelines you can also consider the following projects:

glium - Safe OpenGL wrapper for the Rust language.

tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

wgpu - Cross-platform, safe, pure-rust graphics api.

rust - Empowering everyone to build reliable and efficient software.

alacritty - A cross-platform, OpenGL terminal emulator.

x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings

glium-sdl2 - An SDL2 backend for Glium

rfcs - RFCs for changes to Rust

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

miri - An interpreter for Rust's mid-level intermediate representation

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

bevy - A refreshingly simple data-driven game engine built in Rust