glow
learn-opengl
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glow | learn-opengl | |
---|---|---|
9 | 1 | |
1,067 | 161 | |
- | 2.5% | |
7.2 | 3.8 | |
17 days ago | 5 months ago | |
Rust | Rust | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
learn-opengl
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How to use OpenGL in Rust?
You can supplement this with this repository: https://github.com/rust-tutorials/learn-opengl if you need some help translating LearnOpenGL.com to Rust.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
wgpu - Cross-platform, safe, pure-rust graphics api.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
alacritty - A cross-platform, OpenGL terminal emulator.
rust - Empowering everyone to build reliable and efficient software.
glium-sdl2 - An SDL2 backend for Glium
deno - A modern runtime for JavaScript and TypeScript.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
bat - A cat(1) clone with wings.
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
nebari - A pure Rust database implementation using an append-only B-Tree file format.