glow
diem
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glow | diem | |
---|---|---|
9 | 15 | |
1,066 | 16,683 | |
- | 0.0% | |
7.2 | 5.9 | |
10 days ago | 9 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glow
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rust game for web, gltf question
You can absolutely do WebGL. glow is a good place if you want to do the webgl stuff yourself. With wgpu you can as well, though it is mostly targeted to the upcoming WebGPU standard. I have seen many crates that are capable of gltf loading, but I haven't used any yet. Hence I can't reall recommend one. But gltf capability does not really have anything to do with rust. As long as you can read a file and translate it to your engines scene/entity structure, I don't see why it shouldn't be possible to load gltf files.
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Recreating macOS’s Drift screensaver with Rust and Wasm
Most of it is written in Rust and compiles to Wasm with WebGL/OpenGL bindings via glow. The settings panel is written in Elm and the whole project is compiled with Nix. There’s also a very basic native desktop app. I haven’t seen many examples of a complete setup like this, so hopefully this can serve as a template for anyone trying out a similar stack.
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How to use OpenGL in Rust?
If you want to target desktop, mobile and/or web: https://github.com/grovesNL/glow
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Are there any big projects written in Rust without any use of unsafe code?
A/B Street, which comprises a UI library, lots of data import pipelines, and traffic simulation. 100k LoC, the only unafe is to make system calls through glow
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[Media] Spinning triangle using Nalgebra and Glow OpenGL bindings. Followed WebGL Programming Guide and Glow example.
https://github.com/grovesNL/glow/blob/main/examples/howto/src/main.rs :)
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opengl bindings
https://github.com/grovesNL/glow is used by wgpu for its OpenGL ES / WebGL backend
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Shaders and Uniforms in pure SDL2?
By the way, nowadays many projects use glow instead of glutin because of.. I think it's because glow works on wasm, in the web (as webgl).
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Graphics Libraries?
But what glow actually does is highlighted on lines 66 to 123. This section is filled with gl.some_function() calls, which is the same on every platform.
diem
- Diem – Facebook open source Cryptocurrency written in Rust
- Zig, the Small Language
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Fuzzcheck (a structure-aware Rust fuzzer)
I implemented this for proptest + cargo fuzz a while ago as well: https://github.com/diem/diem/blob/main/testsuite/diem-fuzzer/src/lib.rs
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Are there any big projects written in Rust without any use of unsafe code?
I believe diem has over 250kLOC and no unsafe code
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Crowdloans on Kusama continue. Important news!
Pontem is an experimental network for the Diem coin (previously the project had the designation LIBRA and has been under development for several years). The project site is diem.com.
- the diem coin will be built on a native Facenook Blockchain or is the hypothesis that it can be based on Algorand well founded and has a minimum of sense?
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Async Rust: history strikes back
This is a common confusion for newcomers, as the keyword has a different (yet somewhat related) meaning depending on the context. Libra actually had a soundness bug because of confusion about this in combination with unsafe.
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
go-concise-encoding - Golang implementation of Concise Binary and Text Encoding
wgpu - Cross-platform, safe, pure-rust graphics api.
hyperspace - Metaverse Hyperspace Chain, Hybrid PoW/PoS consensus full node with EVM compatible VM and smart tokens(FT/NFT).
alacritty - A cross-platform, OpenGL terminal emulator.
trophy-case - 🏆 Collection of bugs uncovered by fuzzing Rust code
glium-sdl2 - An SDL2 backend for Glium
cardano-serialization-lib - This is a library, written in Rust, for serialization & deserialization of data structures used in Cardano's Haskell implementation of Alonzo along with useful utility functions.
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Demo
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
abstreet - Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit