Granite
jennifer
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Granite | jennifer | |
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2 | 3 | |
1,464 | 412 | |
- | - | |
9.6 | 6.4 | |
14 days ago | 17 days ago | |
C++ | Crystal | |
MIT License | MIT License |
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Granite
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[Beginner] Blending behaves strangely
I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
- Handling materials in a render graph system?
jennifer
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Database for Kemal server in Crystal lang
imdrasil/jennifer.cr is my ORM of choice, but I'm no longer following the recommended config directory in the root of the project. I'm just stuffing initializers to be required from the main app files (i.e. src/app.cr).
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Have you checked out Crystal?
For a more concrete example, I don't think you can have ActiveRecord-like classes which have their fields defined by fetching actual database schema (without defining the schema upfront, like Jennifer does).
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Frustrations with Crystal ORMs
Jennifer
What are some alternatives?
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
granite-orm - ORM Model with Adapters for mysql, pg, sqlite in the Crystal Language.
selenite-db - Persistence Layer for your Crystal Application
crecto - Database wrapper and ORM for Crystal, inspired by Ecto
stal-crystal - Set algebra solver for Redis
avram - A Crystal database wrapper for reading, writing, and migrating Postgres databases.
kemalyst-model
clear - Advanced ORM between postgreSQL and Crystal
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
ohm-crystal - Ohm for Crystal
Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.