Granite
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Granite | clear | |
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2 | 1 | |
1,461 | 268 | |
- | - | |
9.7 | 0.0 | |
8 days ago | 11 months ago | |
C++ | Crystal | |
MIT License | MIT License |
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Granite
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[Beginner] Blending behaves strangely
I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
- Handling materials in a render graph system?
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What are some alternatives?
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