graderjs
Godello
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graderjs | Godello | |
---|---|---|
10 | 17 | |
155 | 742 | |
0.0% | - | |
0.0 | 2.1 | |
over 1 year ago | 7 months ago | |
Shell | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
graderjs
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Use any web browser as GUI, with Zig in the back end and HTML5 in the front end
This is very polished and cool looking. Inspiring. I find this project's level of polish very inspiring.
It's lovely to see someone has captured this idea and expressed it in the right way to make it interesting to many people. I really hope this mode of desktop apps can take off, at least to the level where the community has something to explore for a while to see if it works. I made something like this for Chrome browsers a while ago, nodejs backends, vanilla front-ends, built-in packaging using pkg. It's just a nice approach: https://github.com/dosyago/graderjs
And I made a demo using the venerable MS Paint clone JS Paint^0. The dev experience was great, I literally just dropped in the front-end code to the right folder, compiled it and wham, "desktop JS paint" on 3 platforms, haha.
Using the ubiquitous local browser as the rendering / API engine for desktop just seems smart. And it's technically interesting, because you get to think in terms of how can you step back from the browser, the platform, the front-end and the back-end and come up with a general API that addresses all of it, which is kinda cool.
- Graderjs - Use Chrome as a rendering engine for local apps
- Show HN: Use Chrome as a rendering engine for local apps
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Ask HN: What is your preferred light weight stack for personal projects?
Client / Server Web App: Node.JS, Bang.html[0], the filesystem
Native downloadable executable desktop GUI application: Node.JS, GraderJS
CLI app: ??? Don't know yet, GraderJS can work but it's focused around GUI
Mobile app: ??? Don't know yet
Embedded: ??? Don't know yet
Graphics: Processing (but surely there are much better options nowadays)
AI: ??? Don't know yet
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Ask HN: Why aren't there any real alternatives to Electron?
I'm working on an alternative. It's a slightly different take, but provides similar functionality of Node.js plus front end code in a packaged binary. Instead of using a weird custom fork of chrome and downloading that for every different binary we just use the system Chrome browser (or install it once for all apps). Eventually we can probably expand to use other Chrome browsers or even other web driver supported browsers which Firefox seems to be building that support out. I just like the idea of using something that's already on the system.
Take a look at the wonderful GraderJS, heh :)
- Show HN: A simple cross-platform HTML to native-app builder using Chrome
- Turn your full-stack Node.js application into downloadable cross-platform binary
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Jspaint.exe: JavaScript Paint –~ as a cross-platform native desktop app
For those who didn't reach the end of the README.md, it seems to use an electron-alternative called grader, from the same author:
https://github.com/i5ik/graderjs
It runs server and downloads Chrome (if not available already) and starts it in app mode.
- GitHub - i5ik/graderjs: Turn your full-stack NodeJS application into a downloadable cross-platform binary. Also works for SPAs, or regular web-sites.
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Tauri: An Electron alternative written in Rust
It is a good idea but it is not a new idea
the interesting history of these sorts of frameworks is that Google actually created a framework that did this and stopped development on it. the code is still on GitHub. And there's a bunch of other frameworks that use a variety of different languages not just rust as the application language that also have this idea of not bundling chromium but instead using the system webview for rendering HTML and JavaScript.
You can find a bunch of different approaches in lists like "alternatives to electron." There's some on GitHub.
I took a slightly different approach where instead of using the system web view which I thought you know is going to be inconsistent across systems and it's not going to support the latest HTML JavaScript and security features I used the assumption that the user already has chrome installed which works in a high number of cases or can download and install it if that's not the case. predictably I suppose some people express to satisfaction that it was not using Firefox. using Firefox becomes more possible and more likely I suppose as firefox's support for the dev tools protocol achieves parity with chrome support for that.
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
jspaint - 🎨 Classic MS Paint, REVIVED + ✨Extras
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
DeskGap - A cross-platform desktop app framework based on Node.js and the system webview
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
wry - Cross-platform WebView library in Rust for Tauri.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
sciter-js-sdk - Sciter.JS - Sciter but with QuickJS on board instead of my TIScript
godex - Godex is a Godot Engine ECS library.
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
godot-proposals - Godot Improvement Proposals (GIPs)
remarkable - Markdown parser, done right. Commonmark support, extensions, syntax plugins, high speed - all in one. Gulp and metalsmith plugins available. Used by Facebook, Docusaurus and many others! Use https://github.com/breakdance/breakdance for HTML-to-markdown conversion. Use https://github.com/jonschlinkert/markdown-toc to generate a table of contents.