gpuweb
HedgeDoc
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gpuweb | HedgeDoc | |
---|---|---|
56 | 48 | |
4,565 | 4,656 | |
1.4% | 2.7% | |
9.0 | 9.9 | |
6 days ago | 5 days ago | |
Bikeshed | TypeScript | |
GNU General Public License v3.0 or later | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gpuweb
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
HedgeDoc
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Building a Blog in Django
Nice and simple. I feel the only lacking feature for a basic blog is having unlisted blog posts, which is very handy when you want to share it to proof-readers. This can be done on google doc/hedgedoc [0] for sure, but then when porting there are very often typos creeping in.
[0] https://hedgedoc.org/
- HedgeDoc is a collaborative Markdown editor
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Looking for a note taking app with inline tags.
Maybe Hedgedoc will fit these needs? You can use markdown to format. https://hedgedoc.org/
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Note taking app with collaboration (may be not real time)
If self-hosting is an option for you I would recommend that you go with HedgeDoc. Completely open source, you get all the features you asked for including real time collaboration.
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Google CEO Sundar Pichai Received $226M Compensation While Firing Thousands
You can give HedgeDoc (https://hedgedoc.org/) a try as a replacement for Google Docs.
It is the one that works best for concurrent editing IMO (but it is markdown which can be a problem for some)
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Alternative to Google Keep?
I use one singular HedgeDoc document for that purpose. It's not exactly the same intent as Google Keep, but it's an awesome project I use anyway and fills the role perfectly for me personally.
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IT Pro Tuesday #245 - Collaboration Tool, Automation Blog, Flow Collector & More
HedgeDoc is a web-based, self-hosted, collaborative markdown editor. This open-source option allows a team to easily share ideas on notes, graphs and presentations in real-time. troubleshootmertr finds it a good option "for knowledgebase."
- Class Note taking for courses
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Marp: Markdown Presentation Ecosystem
HedgeDoc [0] allows you to collaborate in markdown, and also create slides.
[0] https://hedgedoc.org/ and https://demo.hedgedoc.org/slide-example?both
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Just finished migrating my old tower servers to a Kubernetes cluster on my new rack!
For writing Markdown documents I use Hedgedoc.
What are some alternatives?
wgsl.vim - WGSL syntax highlight for vim
HackMD - CodiMD - Realtime collaborative markdown notes on all platforms.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
noclip.website - A digital museum of video game levels
Etherpad - Etherpad: A modern really-real-time collaborative document editor.
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
Trilium Notes - Build your personal knowledge base with Trilium Notes
wgpu-rs - Rust bindings to wgpu native library
CryptPad - Collaborative office suite, end-to-end encrypted and open-source.
WASI - WebAssembly System Interface
Planka - The realtime kanban board for workgroups built with React and Redux.