gpuweb
gallery
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gpuweb | gallery | |
---|---|---|
56 | 44 | |
4,565 | 6,088 | |
1.4% | - | |
9.0 | 0.0 | |
about 16 hours ago | 3 months ago | |
Bikeshed | Dart | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gpuweb
- WGSL Is Terrible
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WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
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Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
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Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
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Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
gallery
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Dart 3.1 and a retrospective on functional style programming in Dart
I was pessimistic about flutter 4 years ago but rechecked it recently (learning right now) and IMO it's really good user/developer proposition these days. They resolved most of issues on mobile devices and desktops - only web version still off but once wasmGC is ready (hopefully this year) probably things will improve.
Best way for developer elevator pitch just download few flutter apps and see how you like the experience:
1. wonderous - https://flutter.gskinner.com/wonderous/
2. flutterflow (low code + gui editor for flutter) - https://https://flutterflow.io/
3. appflowy (notion alternative) - https://appflowy.io/
4. flutter gallery (official flutter kitchen sink) -
Android (Google Play Store, .apk) - https://play.google.com/store/apps/details?id=io.flutter.dem...
web (gallery.flutter.dev) - https://gallery.flutter.dev/
macOS (.zip) - https://github.com/flutter/gallery/releases/latest
5. official material 3.0 demo - https://flutter.github.io/samples/web/material_3_demo/#/
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Jitsi Meet Flutter SDK
I recommend to checkout and play with material 3.0 demo (just keep in mind this is web version will have even better when using native compiled version on mobile or desktop):
https://flutter.github.io/samples/web/material_3_demo/#/
4) Try web flutter gallery to see numerous app samples (more complex) and widgets
https://gallery.flutter.dev/#/
again even better to download mobile or desktop version that there is in app store:
play store: https://play.google.com/store/apps/details?id=io.flutter.dem...
macos dmg (.zip): https://github.com/flutter/gallery/releases/latest
I tried both macos flutter gallery and on iOS and surpassingly is pretty good these days and smooth and feel native - even text selection works these days, moving cursor with long press on keyboard space etc. Occasionally was more difficult to dismiss keyboard on iOS and back/next mouse keys or touchpad gestures didn't work on macOS flutter gallery. But overall I'm quite satisfied and surprised comparing how it looked 4 years ago.
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Just Normal Web Things
I remember the first time when I looked at the Flutter Gallery and was surprised at how things felt just broken in a web browser, for example: https://gallery.flutter.dev (I think it was the Reply example in particular)
Ctrl + click or middle mouse button didn't work on links, right click didn't work, selecting and copying text didn't work, inspect element didn't work (due to how the technology is built), even attempting to zoom the page did nothing.
This article does ring true both because of that experience, as well as some of the SPA implementations I've seen even with more conventional technologies.
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Future of Adblocking Arms Race
Google Docs. Figma. Any Flutter app like https://gallery.flutter.dev/. Short answer, they're really not handling accessibility.
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Tauri vs Flutter
Even when you did that, scrolling was completely wrong. The web simply doesn’t expose primitives from which you can build native-feel scrolling, and the best you can manage on precise touchpads (that is, all laptops now) will normally feel terrible, and lack things like inertia which are rather important. https://gallery.flutter.dev/, for example, scrolls less than half as fast as it should, and lacks inertia. (… and renders text in the wrong font, and doesn’t do links at all where it obviously should, and uses scrollbars that behave all wrong quite apart from being overlay which my native aren’t, and get typing emoji wrong, and… and… seriously, it’s just a litany of awfulness.)
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Flutter Web: A Fractal of Bad Design
Oh wow. I had thought the claim that they were not producing any semantic web elements was almost certainly exaggerated. That said, for the number of things that are on https://gallery.flutter.dev/#/reply, there are a surprisingly low number of elements. Wow.
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Clippy goes full cross-platform thanks to Avalonia UI framework
example: https://gallery.flutter.dev (and Flutter Gallery on the playstore)
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Really cool Flutter ressource
You could just need to clear your cache, but I suspect might have something going on because of how you're loading your theme. Not sure about having two runapp functions. I would suggest inspecting gallery.flutter.dev and then implementing a splash screen the way they have, as you will get the benefit of having a slash while flutter is being loaded, vs a splash screen that won't start until after, which imho, defeats the purpose.
- Flutter for web vs ReactJS
- Flutter 4.0?
What are some alternatives?
wgsl.vim - WGSL syntax highlight for vim
makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
noclip.website - A digital museum of video game levels
ClojureDart - Clojure dialect for Flutter and Dart
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
wgpu-rs - Rust bindings to wgpu native library
sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.
WASI - WebAssembly System Interface
language - Design of the Dart language