|over 3 years ago||28 days ago|
|BSD 3-clause "New" or "Revised" License||BSD 3-clause "New" or "Revised" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning gore-and-ash-demo yet.
Tracking mentions began in Dec 2020.
Release announcement: Sphere
1 project | reddit.com/r/roguelikedev | 22 Dec 2021
Looks really cool! Here's how I do releases: https://github.com/LambdaHack/LambdaHack/issues/76
Sharing Saturday #393
2 projects | reddit.com/r/roguelikedev | 17 Dec 2021
Game design question: how to base item generation on character skill, but not promote artificial optimal play?
1 project | reddit.com/r/roguelikedev | 4 Sep 2021
here's the failed commit: https://github.com/LambdaHack/LambdaHack/commit/930dfd46b949d1525e900b997137389a8092305b
[ANN] Monomer, a GUI library for Haskell
11 projects | reddit.com/r/haskell | 9 Aug 2021
I've recently tried that and gave up (https://github.com/LambdaHack/LambdaHack/issues/248). Perhaps it's possible to statically link SDL2, but I learnt it's impossible to statically link the OpenGL and X11 libraries, so you end up with a partially statically linked binary (I didn't manage to obtain even that).
1 project | reddit.com/r/roguelikedev | 15 May 2021
I did some plotline sketches on the github wiki of my project, but never used them so far. Not much use from the other musings there, either. Instead I tweak the templates for procedural generation directly in the code (game content part of the code, to be precise) and get a lot of mileage out of that. The only page of the wiki I got lots of benefit from is the derivation of the simplified formula for calculating speed, distance and damage of projectile from their weight: https://github.com/LambdaHack/LambdaHack/wiki/Item-statistics#projectile-velocity-and-distance
Getting to 1.0
1 project | reddit.com/r/roguelikedev | 18 Apr 2021
Around a decade. No, one release per 1-2 years. The differences are quite large, both gameplay and, even more, UI, in particular in using ready fornts, then custom fonts, then many fonts at once. See the changelogs (that's only for the egine, but that's where most of the changes are made): https://github.com/LambdaHack/LambdaHack/releases
Sharing Saturday #357
5 projects | reddit.com/r/roguelikedev | 9 Apr 2021
Allure of the Stars v0.10.2.0 is out
1 project | reddit.com/r/haskellgamedev | 9 Apr 2021
What are some alternatives?
ActionKid - A video game framework for haskell
monomer - An easy to use, cross platform, GUI library for writing Haskell applications.
postgresql-simple-url - Heroku helpers for pulmurice server
rattletrap - :car: Parse and generate Rocket League replays.
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell
Monadius - 2-D arcade scroller
falling-turnip - falling sand game with regular parallel arrays.
Nomyx - The Nomyx game
SFML - Low level Haskell bindings for SFML 2.x
haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at