gopherjs
zerolog
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gopherjs | zerolog | |
---|---|---|
17 | 39 | |
12,350 | 9,646 | |
0.6% | - | |
8.2 | 7.9 | |
2 days ago | 22 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gopherjs
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Tools besides Go for a newbie
IDE: use whatever make you productive. I personally use vscode. VCS: git, as golang communities use github heavily as base for many libraries. AFAIK Linter: use staticcheck for linting as it looks like mostly used linting tool in go, supported by many also. In Vscode it will be recommended once you install go plugin. Libraries/Framework: actually the standard libraries already included many things you need, decent enough for your day-to-day development cycles(e.g. `net/http`). But here are things for extra: - Struct fields validator: validator - Http server lib: chi router , httprouter , fasthttp (for non standard http implementations, but fast) - Web Framework: echo , gin , fiber , beego , etc - Http client lib: most already covered by stdlib(net/http), so you rarely need extra lib for this, but if you really need some are: resty - CLI: cobra - Config: godotenv , viper - DB Drivers: sqlx , postgre , sqlite , mysql - nosql: redis , mongodb , elasticsearch - ORM: gorm , entgo , sqlc(codegen) - JS Transpiler: gopherjs - GUI: fyne - grpc: grpc - logging: zerolog - test: testify , gomock , dockertest - and many others you can find here
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GopherJS now supports Go 1.18! 🥳
Release notes have all the details. For now it is just compatibility with the 1.18 standard library, but generics support is planned.
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Is there a game engine in Go that can make an RTS game?
Why not use https://github.com/gopherjs/gopherjs with jMonkeyEngine as-is?
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my experience with blazor
When I wrote my first project in this year, I don't even planed to used blazor. But my childlike curiosity directed me on that path. I wanted to know, haw hard will be port game from desktop to web browser in .net. And I found out is not that hard. But I have experience with similar tools before. I used gopherjs and emscripten. Thanks to that I know what must to do, to communicate c# with javasrcipt. I made working blazor port pretty fast. Not only server side but webassembly to. Of curs create port for different platform always generate some problems. Most weird problem I have in blazor is how floating point number behave. I received in some cases NaN values. This problem I resolve adding value like 0.0001 in calculation.
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Replace JS with Rust on front-end, possible? Advisable?
If you're already building the backend in go and you don't like the prospect of coding in JavaScript it might be worth trying out https://github.com/gopherjs/gopherjs
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Is it wise to build ecommerce website with golang?
You can also write JS in Go with GopherJS, but if you don't fully understand the underlying JS webdev ecosystem, adding this extra layer of complexity is probably a really bad idea, at least at first.
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Go Replaces Interface{} with 'Any'
Ok, so if Go compiled to JS it would be a dynamic language?
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Go for web frontend
You probably came across gopherjs in your research. I'm curious what you thought of it.
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What are your favorite packages to use?
gopherjs has been great with a personal experiment to implement a virtual dom framework within Go.
zerolog
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Go 1.21 Released
Be aware that there is a performance impact compared to using zerolog directly [0] (my uneducated guess is it is likely due to pointer indirection).
[0]: https://github.com/rs/zerolog/issues/571#issuecomment-166202...
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How to start a Go project in 2023
Things I can't live without in a new Go project in no particular order:
- https://github.com/golangci/golangci-lint - meta-linter
- https://goreleaser.com - automate release workflows
- https://magefile.org - build tool that can version your tools
- https://github.com/ory/dockertest/v3 - run containers for e2e testing
- https://github.com/ecordell/optgen - generate functional options
- https://golang.org/x/tools/cmd/stringer - generate String()
- https://mvdan.cc/gofumpt - stricter gofmt
- https://github.com/stretchr/testify - test assertion library
- https://github.com/rs/zerolog - logging
- https://github.com/spf13/cobra - CLI framework
FWIW, I just lifted all the tools we use for https://github.com/authzed/spicedb
We've also written some custom linters that might be useful for other folks: https://github.com/authzed/spicedb/tree/main/tools/analyzers
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claim: qlog is faster, simpler and more efficient that slog; and does more practically useful stuff too
Can you compare it against zerolog?
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Zerolog printing logs multiple times
Hello gophers, I am using https://github.com/uber-go/fx and https://github.com/rs/zerolog for logging.
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Doubt around "Test only public functions" concept
Hovewer it is not bad to export such a function, if it is done purely for convenience. For example github.com/rs/zerolog works on a logger instances, which can be created manually, but they also provide a github.com/rs/zerolog/blob//log package, which provide you access to the global logger which is more convenient in most cases
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Tools besides Go for a newbie
IDE: use whatever make you productive. I personally use vscode. VCS: git, as golang communities use github heavily as base for many libraries. AFAIK Linter: use staticcheck for linting as it looks like mostly used linting tool in go, supported by many also. In Vscode it will be recommended once you install go plugin. Libraries/Framework: actually the standard libraries already included many things you need, decent enough for your day-to-day development cycles(e.g. `net/http`). But here are things for extra: - Struct fields validator: validator - Http server lib: chi router , httprouter , fasthttp (for non standard http implementations, but fast) - Web Framework: echo , gin , fiber , beego , etc - Http client lib: most already covered by stdlib(net/http), so you rarely need extra lib for this, but if you really need some are: resty - CLI: cobra - Config: godotenv , viper - DB Drivers: sqlx , postgre , sqlite , mysql - nosql: redis , mongodb , elasticsearch - ORM: gorm , entgo , sqlc(codegen) - JS Transpiler: gopherjs - GUI: fyne - grpc: grpc - logging: zerolog - test: testify , gomock , dockertest - and many others you can find here
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What is the common log library which is industry standard that is used in server applications?
I use zerolog myself and have seen it being used in production several times. Also they have a list of who uses zerolog
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Log: A minimal, colorful Go logging library 🪵
This would be so awesome if it was extending an awesome logger like https://github.com/rs/zerolog. Personally I love zerolog because of how it handles different data types including structs!
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Best Logging Library for Golang
logrus README recommended using other libraries such as Zerolog, Zap, and Apex.
- If you had to choose a logging framework, which one would you use?
What are some alternatives?
zap - Blazing fast, structured, leveled logging in Go.
logrus - Structured, pluggable logging for Go.
lumberjack - lumberjack is a log rolling package for Go
glog - Leveled execution logs for Go
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
log - Structured logging package for Go.
gomock - GoMock is a mocking framework for the Go programming language.
chi - lightweight, idiomatic and composable router for building Go HTTP services
slog
Echo - High performance, minimalist Go web framework
android-go - The android-go project provides a platform for writing native Android apps in Go programming language.
tardisgo - Golang->Haxe->CPP/CSharp/Java/JavaScript transpiler