good-web-game
An alternative ggez implementation on top of miniquad. (by ggez)
macroquad
Cross-platform game engine in Rust. (by not-fl3)
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good-web-game | macroquad | |
---|---|---|
8 | 56 | |
316 | 2,704 | |
0.0% | - | |
0.0 | 7.8 | |
over 1 year ago | 17 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
good-web-game
Posts with mentions or reviews of good-web-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
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New to Game Dev
Another great option is ggez or, better yet, https://github.com/ggez/good-web-game which is a reimplementation of ggez on more extensible tech (and it runs on web and mobile too)
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Is there a way to use piston with wasm?
Good Web Game engine that is an implementation of a web compatible subset of the ggez game engine constructed on top of miniquad.
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Rust alternative for PyGame ?
And, there's a WIP ggez fork built on top of miniquad that targets wasm, android and iOS (but iOS is untested), https://github.com/ggez/good-web-game
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status of wasm32 support in existing game frameworks/engines
Good Web Game: This is a subset of the ggez game engine in browsers. For example, the game 'Dig Escape' was made in ggez at the start and was then ported to work on the browser using this engine.
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ggez 0.7.0 released!
the ggez api takes a lot of inspiration from love2d but it doesn't support mobile yet. there's a mobile compatible implementation called good-web-game though
- good-web-game (ggez in browsers) v0.6
- Minimal graphics crate for Rust
macroquad
Posts with mentions or reviews of macroquad.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-14.
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Deploying your Rust WASM Game to Web with Shuttle & Axum
See the macroquad docs for full details on building a WASM game.
- Not only Unity...
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HELP: Unique ID's starting at 0 for each Type, advancing by one.
There were even discussions about deprecating static mut. Even if you think you got it right, there are too many things that might go wrong, like aliasing. For example, macroquad needs a complete rewrite because of their static mut.
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Learning project - board game Yinsh using macroquad
It's based on macroquad and you can play the wasm version here: https://unvirtual.github.io/yinsh-rs/
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I love rust, I have a pet peeve with the community
The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
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Limitations of wasm for a small board game?
Given that you are making a game, you might want to consider using a game framework such as https://github.com/not-fl3/macroquad/.Macroquad has full support for WASM, and will allow you to render your game both locally and in the browser via WASM depending on how you compile it.
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2D game with barebone graphics library
Compare the basic examples to draw a simple shape like a triangle in wgpu (https://github.com/gfx-rs/wgpu/blob/master/wgpu/examples/hello-triangle/main.rs), and in macroquad (https://github.com/not-fl3/macroquad/blob/master/examples/basic_shapes.rs).
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C++'s smaller cleaner language
Comparing raylib to bevy is like comparing a scooter to a sports car. They're not particularly comparable in functionality or design. If you want a fairer comparison, see macroquad.
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Macroquad. https://github.com/not-fl3/macroquad
- SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
What are some alternatives?
When comparing good-web-game and macroquad you can also consider the following projects:
miniquad - Cross platform rendering in Rust
bevy - A refreshingly simple data-driven game engine built in Rust
ggez - Rust library to create a Good Game Easily
pixels - A tiny hardware-accelerated pixel frame buffer. 🦀
raylib - A simple and easy-to-use library to enjoy videogames programming
gdnative - Rust bindings for Godot 3
nakama - Distributed server for social and realtime games and apps.
nannou - A Creative Coding Framework for Rust.
vulkano-examples - Examples of using vulkano
wgpu - Cross-platform, safe, pure-rust graphics api.
piston - A modular game engine written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust