goprotobuf
steam-for-linux
Our great sponsors
goprotobuf | steam-for-linux | |
---|---|---|
13 | 463 | |
9,546 | 4,108 | |
0.8% | 1.4% | |
2.8 | 2.0 | |
about 1 month ago | 24 days ago | |
Go | ||
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
goprotobuf
-
Protoc Plugins with Go
Now let’s take a look at the source code of the protoc-gen-go plugin:
- How Turborepo is porting from Go to Rust
-
The Tragic Death of Inheritance
Wait, you say, in Go you can embed a struct with default method implementations to "inherit" them in your composed struct... sure, except any methods called by those methods are early-bound in the original struct, completely ignoring your wrapper, so the best you can do is "not implemented" rather than actually implement something. It is at least a way to prevent semver-major breakage, which the gRPC generator uses, but that's about as far as it gets you.
- Protobuf - Go support for Google's protocol buffers
-
Passing large amounts of data between processes via a file?
The classic answer is protobufs. You can serialize out to binary format.
-
2022-01-11 gRPC benchmark results
Seems like go is pretty middle of the road. I can only guess as to why but it probably has to do with heavy usage of pointers and reflection which are much slower than other implementations. Gogo/protobuf (RIP) solved this performance with code generation, but the the official go protobuf implementation has essentially eschewed it. I do wonder how the benchmark would look using the new vitess proto library for Go (which has many of the benefits of gogo but with active development and an API built on top of the Google one)
- A complete yet beginner friendly guide on how to secure Linux
-
A new ProtoBuf generator for Go
Maybe I'm missing something, but my read of [golang/protobuf#364](https://github.com/golang/protobuf/issues/364) was that the re-organization in protobuf-go v2 was allow for optimizations like gogoprotobuf to be developed without requiring a complete fork. I totally understand that the authors of gogoprotobuf do not have the time to re-architect their library to use these hooks, but best I can figure this generator does not use these hooks either. Instead it defines additional member functions, and wrappers that look for those specialized functions and fallback to the generic ones if not found.
I am thinking about stuff like the [ProtoMethods](https://pkg.go.dev/google.golang.org/[email protected]/reflec...) API.
I wonder why not? Did the authors of the vtprotobuf extension not want to bite off that much work? Is the new API not sufficient to do what they want (thus failing some of the goals expressed in golang/protobuf#364?
-
How to Auto Generate JavaScript code using GO
In this case try approach with line by line generation. Very much like what protoc-gen-go does for Go code: https://github.com/golang/protobuf/blob/ae97035608a719c7a1c1c41bed0ae0744bdb0c6f/protoc-gen-go/grpc/grpc.go#L142, need to implement this kind of generator yourself.
-
Writing a code generator in Go
Something like this: https://github.com/golang/protobuf/blob/master/internal/gengogrpc/grpc.go
steam-for-linux
- Steam Download Speed Slow on Linux Compared to Windows 10/11
-
Very slow download speeds in Linux but normal in Windows..
Anyone else noticing this? I don't believe I'm going insane. For a while now my download speeds, regardless of chosen server, are always slower in the Linux client compared to in Windows. Is the only appropriate place to post about this here -> https://github.com/ValveSoftware/Steam-for-Linux ? Would be great to know that I'm not the only one being affected.
- Steam ignores the "Later" button on client updates
-
steam can't load
https://github.com/ValveSoftware/steam-for-linux/issues Its seems to be a problem happening only to Nvidia GPUs. Not only Mint but many other distros A temporary solution is to open Steam from the Terminal using "steam -vgui"
- Problems Downloading Steam
-
Stable update today - Please read the forum post
I just spent a few hours working on that problem that Steam takes very long to appear. I did not have xdg-desktop-portal-gnome installed, and Steam is the only application that has that problem, so it's not the one from the update forum post. What my (and probably your) problem is, is this one: https://github.com/ValveSoftware/steam-for-linux/issues/9780. Some bug where CEF gets stuck in a loop. When I executed steam --reset an error about steamwebhelper and glibc appeared like 50 times, each taking a few seconds.
-
New Steam Update, can't locate any of my previously installed games.
Hey I had the same issue - are you running this on Linux? On my arch machine I had this problem and was able to resolve it via the advice in this thread: https://github.com/ValveSoftware/steam-for-linux/issues/9640
-
Can't launch steam after update
might be related #9805
-
Steam coredumping on launch after updating system
Steam crashes at launch with libgudev 238 · Issue #9805 · ValveSoftware/steam-for-linux
-
Steam not logging in from Jio
Relevant open issue from 2014: https://github.com/ValveSoftware/steam-for-linux/issues/3372
What are some alternatives?
colfer - binary serialization format
lutris - Lutris desktop client
gogoprotobuf - [Deprecated] Protocol Buffers for Go with Gadgets
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
jsoniter - A high-performance 100% compatible drop-in replacement of "encoding/json"
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
cbor - CBOR codec (RFC 8949) with CBOR tags, Go struct tags (toarray, keyasint, omitempty), float64/32/16, big.Int, and fuzz tested billions of execs.
athenaeum
mapstructure - Go library for decoding generic map values into native Go structures and vice versa.
openbsd-wip - OpenBSD work in progress ports
asn1
SDL - Simple Directmedia Layer