goprotobuf
steam-for-linux
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goprotobuf | steam-for-linux | |
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13 | 463 | |
9,508 | 4,081 | |
0.7% | 1.7% | |
2.8 | 3.2 | |
12 days ago | 2 months ago | |
Go | ||
BSD 3-clause "New" or "Revised" License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
goprotobuf
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Protoc Plugins with Go
Now let’s take a look at the source code of the protoc-gen-go plugin:
- How Turborepo is porting from Go to Rust
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The Tragic Death of Inheritance
Wait, you say, in Go you can embed a struct with default method implementations to "inherit" them in your composed struct... sure, except any methods called by those methods are early-bound in the original struct, completely ignoring your wrapper, so the best you can do is "not implemented" rather than actually implement something. It is at least a way to prevent semver-major breakage, which the gRPC generator uses, but that's about as far as it gets you.
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2022-01-11 gRPC benchmark results
Seems like go is pretty middle of the road. I can only guess as to why but it probably has to do with heavy usage of pointers and reflection which are much slower than other implementations. Gogo/protobuf (RIP) solved this performance with code generation, but the the official go protobuf implementation has essentially eschewed it. I do wonder how the benchmark would look using the new vitess proto library for Go (which has many of the benefits of gogo but with active development and an API built on top of the Google one)
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A complete yet beginner friendly guide on how to secure Linux
go get github.com/golang/protobuf/protoc-gen-go
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A new ProtoBuf generator for Go
Maybe I'm missing something, but my read of [golang/protobuf#364](https://github.com/golang/protobuf/issues/364) was that the re-organization in protobuf-go v2 was allow for optimizations like gogoprotobuf to be developed without requiring a complete fork. I totally understand that the authors of gogoprotobuf do not have the time to re-architect their library to use these hooks, but best I can figure this generator does not use these hooks either. Instead it defines additional member functions, and wrappers that look for those specialized functions and fallback to the generic ones if not found.
I am thinking about stuff like the [ProtoMethods](https://pkg.go.dev/google.golang.org/[email protected]/reflec...) API.
I wonder why not? Did the authors of the vtprotobuf extension not want to bite off that much work? Is the new API not sufficient to do what they want (thus failing some of the goals expressed in golang/protobuf#364?
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How to Auto Generate JavaScript code using GO
In this case try approach with line by line generation. Very much like what protoc-gen-go does for Go code: https://github.com/golang/protobuf/blob/ae97035608a719c7a1c1c41bed0ae0744bdb0c6f/protoc-gen-go/grpc/grpc.go#L142, need to implement this kind of generator yourself.
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Writing a code generator in Go
Something like this: https://github.com/golang/protobuf/blob/master/internal/gengogrpc/grpc.go
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The State of Go Plugins
The difference to the client-server solution is subtile when it comes to the details in implementation. protoc-gen-go and other plugins in the Protocol Buffers ecosystem use this approach.
steam-for-linux
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Stable update today - Please read the forum post
I just spent a few hours working on that problem that Steam takes very long to appear. I did not have xdg-desktop-portal-gnome installed, and Steam is the only application that has that problem, so it's not the one from the update forum post. What my (and probably your) problem is, is this one: https://github.com/ValveSoftware/steam-for-linux/issues/9780. Some bug where CEF gets stuck in a loop. When I executed steam --reset an error about steamwebhelper and glibc appeared like 50 times, each taking a few seconds.
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Steam issues after update on Fedora?
The issue seems to be the steamwebhelper constantly crashing. It only appears to be happening when starting Steam with my dedicated GPU and not with the integrated GPU. So right clicking and starting with your integrated GPU should work while the issue is not fixed.
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Steam UI is massive since updating. I can't even see most of the menu to check settings.
There's a github issue and a much older discussion thread.
Uninstalling the xdg-desktop-portal-gnome package fixed it as described in this old issue thread.
- NVIDIA Driver 535.54.03 out in the wild by RPMFusion
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Notice to NVIDIA gamers: Steam will constantly crash for up-to-date users
Following the latest UI update from Steam on all systems and the newest NVIDIA driver version (535.43.02), some Linux users had their Steam clients constantly crashing, including my own. An issue has been filed under Steam's Linux port on GitHub and a section has been added to the official troubleshooting page for Steam on the official ArchLinux site. If you wish to use sudo pacman -Syu to update your software, I advise that you be wary of these versions, as they WILL cause Steam to fail upon launch for NVIDIA users.
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Any Update on the Status of Steam with Nvidia 535.54.03-1 driver
I can't link OP's bug report but have a look here and here.
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For everyone where steam client crashes since update
GitHub link
What are some alternatives?
colfer - binary serialization format
lutris - Lutris desktop client
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
gogoprotobuf - [Deprecated] Protocol Buffers for Go with Gadgets
jsoniter - A high-performance 100% compatible drop-in replacement of "encoding/json"
cbor - CBOR codec (RFC 8949) with CBOR tags, Go struct tags (toarray, keyasint, omitempty), float64/32/16, big.Int, and fuzz tested billions of execs.
steamtinkerlaunch - Linux wrapper tool for use with the Steam client for custom launch options and 3rd party programs [Moved to: https://github.com/sonic2kk/steamtinkerlaunch]
mapstructure - Go library for decoding generic map values into native Go structures and vice versa.
athenaeum
openbsd-wip - OpenBSD work in progress ports
asn1
SDL - Simple Directmedia Layer