godot_ios_plugin_template
godotcord
Our great sponsors
godot_ios_plugin_template | godotcord | |
---|---|---|
3 | 2 | |
17 | 52 | |
- | - | |
0.0 | 0.8 | |
almost 3 years ago | 6 months ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot_ios_plugin_template
-
App Tracking Transparency plugin (iOS)
Try iOS plugin template: https://github.com/DrMoriarty/godot_ios_plugin_template
- iOS plugin template for Godot 3.2.4 with interface autogenerating
- iOS plugin template for Godot 3.2.4-rc (Swift inside)
godotcord
-
Made Discord RPC for the editor so I can pretend I am being productive
There is this one as well.
-
Discord Rich Presence
You can use this C++ module (requires recompiling the editor and all export templates you plan to use) or this GDNative add-on (only requires compiling the GDNative library).
What are some alternatives?
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
GodotDiscordSDK - A Discord Game SDK wrapper for Godot, written in C.
nativelib - NativeLib is a plugin management system for Godot engine.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
GodotFAN - Facebook Audience Network Ad module for godot
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
epic-online-services-godot - Unofficial Epic Online Services wrapper for Godot Engine 4.2 (includes demo project)
godot_work_timer
gdnative-cef - Chromium Embedded Framework as Godot GDNative
godot-sqlite - SQLite engine module for Godot based on gdsqlite-native
godot-ios-att - App Tracking Transparency plugin for Godot Engine
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.