godot-proposals VS .NET Runtime

Compare godot-proposals vs .NET Runtime and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

.NET Runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps. (by dotnet)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
godot-proposals .NET Runtime
610 606
1,028 14,091
2.1% 2.2%
2.7 10.0
6 months ago about 6 hours ago
C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

.NET Runtime

Posts with mentions or reviews of .NET Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.
  • The Performance Impact of C++'s `final` Keyword
    5 projects | news.ycombinator.com | 22 Apr 2024
    Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].

    Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.

    * through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity

    [0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...

    [1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)

  • Java 23: The New Features Are Officially Announced
    5 projects | news.ycombinator.com | 17 Apr 2024
    If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...

    CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.

  • Locally test and validate your Renovate configuration files
    4 projects | dev.to | 9 Apr 2024
    DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
  • Chrome Feature: ZSTD Content-Encoding
    10 projects | news.ycombinator.com | 1 Apr 2024
    https://github.com/dotnet/runtime/issues/59591

    Support zstd Content-Encoding:

  • Writing x86 SIMD using x86inc.asm (2017)
    3 projects | news.ycombinator.com | 26 Mar 2024
  • Why choose async/await over threads?
    11 projects | news.ycombinator.com | 25 Mar 2024
    We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.

    There is still a lot of questions unanswered, but initial tests look promising.

    Ref: https://github.com/dotnet/runtime/issues/94620

  • Redis License Changed
    11 projects | news.ycombinator.com | 20 Mar 2024
    https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
  • Garnet – A new remote cache-store from Microsoft Research
    6 projects | news.ycombinator.com | 18 Mar 2024
    Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.

    Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.

    To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)

    [0] https://github.com/dotnet/runtime/issues/11192

    [1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...

  • Common Sorting Algorithms in C# - From My Experience
    1 project | dev.to | 2 Mar 2024
    Orderby Linq Code Reference
  • The Mechanics of Silicon Valley Pump and Dump Schemes
    8 projects | dev.to | 18 Feb 2024
    The math of the above is really simple. Microsoft has 13,000 stars on their GitHub profile for their flagship product. SupaBase has 63,000 stars on their GitHub project for their flagship product. 27% of all software developers in the world are using .Net. SupaBase has 4.5 times as many likes as the .Net Core runtime, so they must be 4.5 times as large, right? 4.5 multiplied by 27% becomes 130%. Implying 130% of all software developers that exists on earth are using SupaBase (apparently!)

What are some alternatives?

When comparing godot-proposals and .NET Runtime you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

godex - Godex is a Godot Engine ECS library.

ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

WASI - WebAssembly System Interface

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.

openseeface-gd - A GUI for running OpenSeeFace.

vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.