godot-proposals
openseeface-gd
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godot-proposals | openseeface-gd | |
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610 | 13 | |
1,024 | 32 | |
1.8% | - | |
2.7 | 0.0 | |
6 months ago | about 1 year ago | |
GDScript | ||
MIT License | BSD 2-clause "Simplified" License |
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godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
openseeface-gd
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Running OpenSeeFace on Linux with python 3.10
VSeeFace hasn't been made for Linux, but OpenSeeFace, the face tracker, is open-source and runs on linux using Python. And we use it to use other face tracking apps relying on OpenSeeFace, like Vtube Studio, Pupeteer / OpenSeeFace-GD
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Error loading resources from system!
Contrary to what others are saying, you can load things from outside the res:// or user:// directories in an exported project. This project loads assets from a resources folder at runtime (and this is verifiable by the fact that assets can be modified after export).
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What's the status on vtube tracking software on Linux?
This might be a option for me: https://github.com/you-win/openseeface-gd
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Help with making a flatpak
It's not mine, exactly, but I got permission from the dev to package it into a flatpak. The dev themself stated that if it was easier to package it as a flatpak, they would do it themselves, so I am trying to make it so all they have to do is drag n drop the OSF-GD files in and build the flatpak. Link is https://github.com/you-win/openseeface-gd
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mac face tracking apps?
OpenSeeFace-GD is an open source multi-platform Vtuber rendering program written in Godot. It has pre-compiled builds for Windows and Linux but is 100% compatible with Mac (you will have to build the project yourself in Godot, which is free, as you can't build for MacOS without a Mac and Youwin doesn't have a Mac).
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I integrated Spout with Godot via custom engine module! Free and open source, details in comments
I'm personally planning on integrating this into my project openseeface-gd in order to send scene data to OBS while having the controls open.
- how to implement live face filtering in obs studio
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A new version of my 3d model face tracking application has released! Made with Godot 3.4
You can take a look at the codebase and see how the data is received and then applied
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A sculpted Godette model (Blender 2.93 file) by Pablo Dobarro is FREE for download (link in the comment)
How long until some geeky girl in the free software community gives her a try and hooks her to the one, the only VTuber capture tool based on Godot? https://github.com/you-win/openseeface-gd
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Finally mapped eyes/mouth tracking data onto a 3d model, code is open source! More info in comments
I've been working on OpenSeeFace GD for a few months now, and I can finally say I'm nearing completion in terms of usability.
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
godex - Godex is a Godot Engine ECS library.
vpuppr - VTuber application made with Godot 4
Godot - Godot Engine – Multi-platform 2D and 3D game engine
VRM-Addon-for-Blender - VRM Importer, Exporter and Utilities for Blender 2.93 to 4.1
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
UniVRM - UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
SmartShape2D - A 2D Terrain Tool for Godot
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔