godot-proposals
Godot
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godot-proposals | Godot | |
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609 | 2742 | |
1,017 | 81,956 | |
3.5% | 2.4% | |
2.7 | 10.0 | |
5 months ago | 7 days ago | |
C++ | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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godot-proposals
- Dev snapshot: Godot 4.3 dev 3
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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Why Cities: Skylines 2 performs poorly
https://forum.unity.com/threads/auto-lod.1440610/
"Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793
UE5 Unreal Engine 5 docs > Rendering features > Nanites:
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Show HN: Unity like game editor running in pure WASM
This looks amazing, and I really hope it gains some traction.
That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?
[1]https://github.com/godotengine/godot-proposals/issues/7213
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Godot is not the new Unity – The anatomy of a Godot API call
Here is a discussion from the proposal repo I found with the topic of improving C# support: https://github.com/godotengine/godot-proposals/discussions/4... .
One of the first comments was quick to point out that in a poll from back then 81% of users used GDScript primarily. They followed up with saying:
> As far as I know, the only reason why Godot got C# support is because of Microsoft's grant (and of course neikeq enthusiasm ).
It's my impression poking around that a lot of the community, at least at the time, had a hard time imagining that for Godot to gain serious mainstream adoption as THE OSS game engine, the project would need to focus on the what the development makeup would be at that future time and how they can attract those crowds. So, the user makeup of now may not look like the makeup of then.
Further down though somebody points out:
> Most people using Godot will make toy projects. That is the same for all other engines and developer tools as a whole. C# is crucial in serious projects, at least in 3D which is where I spend most of my time. Having first-class support for it (both in terms of tutorials in the documentation as well as in the engine) will go a long way towards making better-performing games for developers making serious projects.
This post has been timely as I've been checking out Godot going through a massive 12 hour tutorial but using C# instead of GDScript; because of course. The entire time my mind kept wandering back to this quote I've seen posted various places:
> C# is faster, but requires some expensive marshalling when talking to Godot.
I kept thinking "but why?! C# has excellent interop support and should be able to map directly over Godot's types. That seems like it's going to be a serious limitation long term..".
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Welcome new Godot users! Please remember Godot is community driven 😊
Don't have the money to hire a developer? That's OK too! You can make a proposal and discuss with the community, and if a community member with the skills wants it enough as well, then it might get implemented!
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Unity Engine to Godot Engine Exporter
Doesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work).
Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 .
Main issues right now that I'm aware of.
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Centered TextEdit
I already open this issue in godot-proposals
Godot
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
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Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
There is some ongoing PR, so it might come at some point :
https://github.com/godotengine/godot/pulls?q=is%3Apr+is%3Aop...
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
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🔥14 Excellent Open-source Projects for Developers😎
6. Godot - Your Gateway to Game Development 🎮
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I want to learn some low level typed language, should I learn Go or Rust?
Fair enough! I’d personally recommend Godot, because it’s FOSS, has a really nice way of doing things (in my opinion), and a language that’s similar enough to Go that when I was first learning Go I’d frequently use terms from GDScript! It’s the kind of think you can learn in a few hours. Give it a shot if you’re just getting into dev!
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Can we make games using react native? Im new to this and I just made some to do, and video player apps. So I'm just curious so I can make iOS and playstore apps.
I believe most game developers would rather focus on making the game though, instead of figuring out how to make things work in React Native. In those cases, the best option is to just stick with game engines like Godot.
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Open Source alternatives to tools you Pay for
Godot Engine - Open Source Alternative to Unity3D
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ursina - A game engine powered by python and panda3d.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
raylib - A simple and easy-to-use library to enjoy videogames programming
flame - A Flutter based game engine.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
FlaxEngine - Flax Engine – multi-platform 3D game engine
love - LÖVE is an awesome 2D game framework for Lua.