godot-proposals VS Godot

Compare godot-proposals vs Godot and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)
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godot-proposals Godot
609 2742
1,017 81,956
3.5% 2.4%
2.7 10.0
5 months ago 7 days ago
C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-09.
  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://forum.unity.com/threads/auto-lod.1440610/

    "Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793

    UE5 Unreal Engine 5 docs > Rendering features > Nanites:

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    This looks amazing, and I really hope it gains some traction.

    That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?

    [1]https://github.com/godotengine/godot-proposals/issues/7213

  • Godot is not the new Unity – The anatomy of a Godot API call
    4 projects | news.ycombinator.com | 18 Sep 2023
    Here is a discussion from the proposal repo I found with the topic of improving C# support: https://github.com/godotengine/godot-proposals/discussions/4... .

    One of the first comments was quick to point out that in a poll from back then 81% of users used GDScript primarily. They followed up with saying:

    > As far as I know, the only reason why Godot got C# support is because of Microsoft's grant (and of course neikeq enthusiasm ).

    It's my impression poking around that a lot of the community, at least at the time, had a hard time imagining that for Godot to gain serious mainstream adoption as THE OSS game engine, the project would need to focus on the what the development makeup would be at that future time and how they can attract those crowds. So, the user makeup of now may not look like the makeup of then.

    Further down though somebody points out:

    > Most people using Godot will make toy projects. That is the same for all other engines and developer tools as a whole. C# is crucial in serious projects, at least in 3D which is where I spend most of my time. Having first-class support for it (both in terms of tutorials in the documentation as well as in the engine) will go a long way towards making better-performing games for developers making serious projects.

    This post has been timely as I've been checking out Godot going through a massive 12 hour tutorial but using C# instead of GDScript; because of course. The entire time my mind kept wandering back to this quote I've seen posted various places:

    > C# is faster, but requires some expensive marshalling when talking to Godot.

    I kept thinking "but why?! C# has excellent interop support and should be able to map directly over Godot's types. That seems like it's going to be a serious limitation long term..".

  • Welcome new Godot users! Please remember Godot is community driven 😊
    2 projects | /r/godot | 15 Sep 2023
    Don't have the money to hire a developer? That's OK too! You can make a proposal and discuss with the community, and if a community member with the skills wants it enough as well, then it might get implemented!
  • Unity Engine to Godot Engine Exporter
    3 projects | news.ycombinator.com | 13 Sep 2023
    Doesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work).

    Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 .

    Main issues right now that I'm aware of.

  • Centered TextEdit
    2 projects | /r/godot | 23 Jul 2023
    I already open this issue in godot-proposals

Godot

Posts with mentions or reviews of Godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-02.

What are some alternatives?

When comparing godot-proposals and Godot you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU

ursina - A game engine powered by python and panda3d.

Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/

raylib - A simple and easy-to-use library to enjoy videogames programming

flame - A Flutter based game engine.

Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames

FlaxEngine - Flax Engine – multi-platform 3D game engine

love - LÖVE is an awesome 2D game framework for Lua.