godot-proposals
godot-python
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godot-proposals | godot-python | |
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610 | 38 | |
1,024 | 1,779 | |
1.8% | - | |
2.7 | 0.0 | |
6 months ago | 3 months ago | |
Python | ||
MIT License | GNU General Public License v3.0 or later |
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godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
godot-python
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i can't find a game engine that don't force me to code visualy (for 2d games)
Someone here : https://github.com/touilleMan/godot-python is working on support for Python in Godot. Didn't try, your mileage may vary.
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Can I make a FPS Boomer shooter using Godot and Python ?
Incidentally, Godot can use Python, but it's not officially supported, not well documented, and better avoided as a beginner.
- How do I call a python function from Godot 4?
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Working in Godot vs pure Python
I think there are even some efforts to make Python usable in Godot 4 (https://github.com/touilleMan/godot-python) so if I needed a specific library or something I think you can simply do an script with Python and all the rest in GDScript? But we will see.
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What is the most efficient way of communication between an exported Godot project (Windows) and a compiled Python executable?
I am aware of GitHub - touilleMan/godot-python: Python support for Godot 🐍🐍🐍 but as far as I know, the project is not actively maintained or suitable for Godot 3.5x
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Deciding between PyGame and Godot
There's also Godot-python if you're into that. I say don't
- Any open source games written in Python? Ideally, something being actively developed
- how do I embed the python interpreter in godot?
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Are there other languages that can be compiled to GDScript bytecode?
Python Support
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Video to numerical array. Is it possible in Godot?
There is a python support for Godot made by touilleMan.
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godot-ruby - ruby language binding for godot game engine
godex - Godex is a Godot Engine ECS library.
godot-tensorflow-workspace - Machine learning for Godot Engine
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-lua-pluginscript - Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
gdnative - Rust bindings for Godot 3
openseeface-gd - A GUI for running OpenSeeFace.
GDSerialAsset - Asset with a serial communication example and helper functions for godot engine