godot-proposals VS gdnative

Compare godot-proposals vs gdnative and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

gdnative

Rust bindings for Godot 3 (by godot-rust)
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godot-proposals gdnative
609 93
1,017 3,547
3.5% 0.3%
2.7 6.4
5 months ago 4 days ago
Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-09.
  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://forum.unity.com/threads/auto-lod.1440610/

    "Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793

    UE5 Unreal Engine 5 docs > Rendering features > Nanites:

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    This looks amazing, and I really hope it gains some traction.

    That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?

    [1]https://github.com/godotengine/godot-proposals/issues/7213

  • Godot is not the new Unity – The anatomy of a Godot API call
    4 projects | news.ycombinator.com | 18 Sep 2023
    Here is a discussion from the proposal repo I found with the topic of improving C# support: https://github.com/godotengine/godot-proposals/discussions/4... .

    One of the first comments was quick to point out that in a poll from back then 81% of users used GDScript primarily. They followed up with saying:

    > As far as I know, the only reason why Godot got C# support is because of Microsoft's grant (and of course neikeq enthusiasm ).

    It's my impression poking around that a lot of the community, at least at the time, had a hard time imagining that for Godot to gain serious mainstream adoption as THE OSS game engine, the project would need to focus on the what the development makeup would be at that future time and how they can attract those crowds. So, the user makeup of now may not look like the makeup of then.

    Further down though somebody points out:

    > Most people using Godot will make toy projects. That is the same for all other engines and developer tools as a whole. C# is crucial in serious projects, at least in 3D which is where I spend most of my time. Having first-class support for it (both in terms of tutorials in the documentation as well as in the engine) will go a long way towards making better-performing games for developers making serious projects.

    This post has been timely as I've been checking out Godot going through a massive 12 hour tutorial but using C# instead of GDScript; because of course. The entire time my mind kept wandering back to this quote I've seen posted various places:

    > C# is faster, but requires some expensive marshalling when talking to Godot.

    I kept thinking "but why?! C# has excellent interop support and should be able to map directly over Godot's types. That seems like it's going to be a serious limitation long term..".

  • Welcome new Godot users! Please remember Godot is community driven 😊
    2 projects | /r/godot | 15 Sep 2023
    Don't have the money to hire a developer? That's OK too! You can make a proposal and discuss with the community, and if a community member with the skills wants it enough as well, then it might get implemented!
  • Unity Engine to Godot Engine Exporter
    3 projects | news.ycombinator.com | 13 Sep 2023
    Doesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work).

    Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 .

    Main issues right now that I'm aware of.

  • Centered TextEdit
    2 projects | /r/godot | 23 Jul 2023
    I already open this issue in godot-proposals

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain πŸ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • The langage for the next 40 years of engine dev
    5 projects | /r/gameenginedevs | 14 Feb 2023
    Curious why you think Rust would not work with a node-system like in Godot since there are already Rust-bindings for Godot. And while I can think of several reasons for not using Rust (I don't use it myself) I never thought the lack of inheritance would be an issue at all.
  • I want to make a game that’s compatible with Nintendo switch.
    2 projects | /r/rust_gamedev | 23 Jan 2023
    Also if you want to use this as an opportunity to learn Rust, take a look at godot-rust.
  • 100,000 subscriber celebration – Ask the Godot contributors anything!
    22 projects | /r/godot | 1 Nov 2022
    GDExtension is a platform, much like GDNative. It provides tools, but additional language bindings will still come from the community. For Godot Rust you can track the progress here: https://github.com/godot-rust/godot-rust/issues/824

What are some alternatives?

When comparing godot-proposals and gdnative you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

macroquad - Cross-platform game engine in Rust.

wgpu - Cross-platform, safe, pure-rust graphics api.

godex - Godex is a Godot Engine ECS library.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

rapier - 2D and 3D physics engines focused on performance.

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

Amethyst - Data-oriented and data-driven game engine written in Rust