godot-proposals
Flarum
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godot-proposals | Flarum | |
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610 | 59 | |
1,028 | 14,904 | |
2.1% | 1.1% | |
2.7 | 2.8 | |
6 months ago | about 1 month ago | |
PHP | ||
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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godot-proposals
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Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
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How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
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How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
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New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
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What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
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How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
Flarum
- Posthog is closing their Slack community in favor of forum
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Introducing the new Godot Forum
Nice! I kinda wish they went with https://flarum.org/ instead of discourse, though. I think Flarum is the better forum software and it is also open source.
- Best way to host a small forum?
- Don't Use Discord as a Forum
- Ask HN: What forum software do you recommend?
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Simple WYSIWYG html editor? Open source or cheap.
I've been playing around with a new open source forum called Flarum for my blog. It's a forum by nature but it has a blog extension and with some work you can get it to be just a blog that looks pretty nice. I just recently finished getting mine moved over (I rarely blog but here it is) - I'm not too sold on it yet either though so there's that.
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I'm curious to know what are the main applications that people deploy and use frequently on a daily basis?
Have you looked at Flarum?
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Ask HN: Is the internet as we knew it, dead?
I'm currently investigating Flarum for my forum. Have you seen it?
https://flarum.org/
- Twitter now requires an account to view tweets
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After the Dark - Beyond the Blackout and Next Steps
Forum such as Flarum. Flarum has a bit the look and feel as Reddit...
What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Discourse - A platform for community discussion. Free, open, simple.
godex - Godex is a Godot Engine ECS library.
MyBB - MyBB is a free and open source forum software.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nodeBB - Node.js based forum software built for the modern web
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
phpBB - phpBB Development: phpBB is a popular open-source bulletin board written in PHP. This repository also contains the history of version 2.
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Vanilla Forums - Vanilla is a powerfully simple discussion forum you can easily customize to make as unique as your community.
openseeface-gd - A GUI for running OpenSeeFace.
laravel-forum - A slim, lean forum package designed for quick and easy integration in Laravel projects