godot-proposals VS Nim

Compare godot-proposals vs Nim and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

Nim

Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority). (by nim-lang)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
godot-proposals Nim
610 346
1,028 16,060
2.1% 0.8%
2.7 9.9
6 months ago 3 days ago
Nim
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • How to make thick object disappear while passing through thin one?
    1 project | /r/godot | 9 Dec 2023
    If we had a Mask2D, this would be super easy and straight forward.
  • How to use line2D as a mask texture?
    1 project | /r/godot | 9 Dec 2023
    So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
  • New Running And Debugging System for Android And Ios &gui apps
    1 project | /r/godot | 9 Dec 2023
    There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • How do I view the scene in runtime?
    1 project | /r/godot | 5 Dec 2023
    Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
  • Made a proposal for clone a key in AnimationPlayer
    1 project | /r/godot | 26 Nov 2023

Nim

Posts with mentions or reviews of Nim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-06.
  • Top Paying Programming Technologies 2024
    19 projects | dev.to | 6 Mar 2024
    22. Nim - $80,000
  • "14 Years of Go" by Rob Pike
    2 projects | news.ycombinator.com | 27 Feb 2024
    I think the right answer to your question would be NimLang[0]. In reality, if you're seeking to use this in any enterprise context, you'd most likely want to select the subset of C++ that makes sense for you or just use C#.

    [0]https://nim-lang.org/

  • Odin Programming Language
    23 projects | news.ycombinator.com | 1 Jan 2024
  • Ask HN: Interest in a Rust-Inspired Language Compiling to JavaScript?
    5 projects | news.ycombinator.com | 24 Dec 2023
    I don't think it's a rust-inspired language, but since it has strong typing and compiles to javascript, did you give a look at nim [0] ?

    For what it takes, I find the language very expressive without the verbosity in rust that reminds me java. And it is also very flexible.

    [0] : https://nim-lang.org/

  • The nim website and the downloads are insecure
    1 project | /r/nim | 11 Dec 2023
    I see a valid cert for https://nim-lang.org/
  • Nim
    5 projects | news.ycombinator.com | 6 Dec 2023
    FYI, on the front page, https://nim-lang.org, in large type you have this:

    > Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula.

  • Things I've learned about building CLI tools in Python
    16 projects | news.ycombinator.com | 24 Oct 2023
    You better off with using a compiled language.

    If you interested in a language that's compiled, fast, but as easy and pleasant as Python - I'd recommend you take a look at [Nim](https://nim-lang.org).

    And to prove what Nim's capable of - here's a cool repo with 100+ cli apps someone wrote in Nim: [c-blake/bu](https://github.com/c-blake/bu)

  • Mojo is now available on Mac
    13 projects | news.ycombinator.com | 19 Oct 2023
    Chapel has at least several full-time developers at Cray/HPE and (I think) the US national labs, and has had some for almost two decades. That's much more than $100k.

    Chapel is also just one of many other projects broadly interested in developing new programming languages for "high performance" programming. Out of that large field, Chapel is not especially related to the specific ideas or design goals of Mojo. Much more related are things like Codon (https://exaloop.io), and the metaprogramming models in Terra (https://terralang.org), Nim (https://nim-lang.org), and Zig (https://ziglang.org).

    But Chapel is great! It has a lot of good ideas, especially for distributed-memory programming, which is its historical focus. It is more related to Legion (https://legion.stanford.edu, https://regent-lang.org), parallel & distributed Fortran, ZPL, etc.

  • NIR: Nim Intermediate Representation
    1 project | /r/hackernews | 2 Oct 2023
    9 projects | news.ycombinator.com | 30 Sep 2023

What are some alternatives?

When comparing godot-proposals and Nim you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

godex - Godex is a Godot Engine ECS library.

go - The Go programming language

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Odin - Odin Programming Language

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

rust - Empowering everyone to build reliable and efficient software.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

crystal - The Crystal Programming Language

openseeface-gd - A GUI for running OpenSeeFace.

v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io