godot-proposals VS DecalCo

Compare godot-proposals vs DecalCo and see what are their differences.

godot-proposals

Godot Improvement Proposals (GIPs) (by godotengine)

DecalCo

Shader based decal solution for the Godot game engine (by Master-J)
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godot-proposals DecalCo
610 11
1,024 190
1.8% -
2.7 3.2
6 months ago over 3 years ago
GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-proposals

Posts with mentions or reviews of godot-proposals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-12.
  • Show HN: My wife and I made a maze game
    3 projects | news.ycombinator.com | 12 Apr 2024
    Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.

    The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).

    [1]: https://github.com/godotengine/godot-proposals/issues/8850

  • Dev snapshot: Godot 4.3 dev 3
    2 projects | news.ycombinator.com | 9 Feb 2024
  • What IDE has the best support for GdScript?
    2 projects | /r/godot | 9 Dec 2023
    Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
  • How to fix the jittery pixel in my game?
    3 projects | /r/godot | 8 Dec 2023
    I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
  • 4.2 did Ctrl + K change or is this a bug?
    2 projects | /r/godot | 5 Dec 2023
    It's in the release notes. Here is a link to the pull request, based on this proposal.
  • Why Cities: Skylines 2 performs poorly
    7 projects | news.ycombinator.com | 5 Nov 2023
    https://forum.unity.com/threads/auto-lod.1440610/

    "Discussion about Virtualized Geometry (as introduced by UE5)" https://github.com/godotengine/godot-proposals/issues/2793

    UE5 Unreal Engine 5 docs > Rendering features > Nanites:

  • Show HN: Unity like game editor running in pure WASM
    9 projects | news.ycombinator.com | 26 Sep 2023
    This looks amazing, and I really hope it gains some traction.

    That being said, one of the biggest annoyances I had trying to switch to Godot from Unity is that their Scene view doesn't reflect the Game view at runtime (you can see the hierarchy, but there's no visuals, no gizmos, no debug raycasting or colliders)[1]. It seems this engine has the same missing feature?

    [1]https://github.com/godotengine/godot-proposals/issues/7213

  • Godot is not the new Unity – The anatomy of a Godot API call
    4 projects | news.ycombinator.com | 18 Sep 2023
    Here is a discussion from the proposal repo I found with the topic of improving C# support: https://github.com/godotengine/godot-proposals/discussions/4... .

    One of the first comments was quick to point out that in a poll from back then 81% of users used GDScript primarily. They followed up with saying:

    > As far as I know, the only reason why Godot got C# support is because of Microsoft's grant (and of course neikeq enthusiasm ).

    It's my impression poking around that a lot of the community, at least at the time, had a hard time imagining that for Godot to gain serious mainstream adoption as THE OSS game engine, the project would need to focus on the what the development makeup would be at that future time and how they can attract those crowds. So, the user makeup of now may not look like the makeup of then.

    Further down though somebody points out:

    > Most people using Godot will make toy projects. That is the same for all other engines and developer tools as a whole. C# is crucial in serious projects, at least in 3D which is where I spend most of my time. Having first-class support for it (both in terms of tutorials in the documentation as well as in the engine) will go a long way towards making better-performing games for developers making serious projects.

    This post has been timely as I've been checking out Godot going through a massive 12 hour tutorial but using C# instead of GDScript; because of course. The entire time my mind kept wandering back to this quote I've seen posted various places:

    > C# is faster, but requires some expensive marshalling when talking to Godot.

    I kept thinking "but why?! C# has excellent interop support and should be able to map directly over Godot's types. That seems like it's going to be a serious limitation long term..".

  • Welcome new Godot users! Please remember Godot is community driven 😊
    2 projects | /r/godot | 15 Sep 2023
    Don't have the money to hire a developer? That's OK too! You can make a proposal and discuss with the community, and if a community member with the skills wants it enough as well, then it might get implemented!
  • Unity Engine to Godot Engine Exporter
    3 projects | news.ycombinator.com | 13 Sep 2023
    Doesn't support C#(this is being worked on but possible waiting for .NET 8 with AOT but then it still needs work).

    Doesn't support the new 4.0 renderer, this is being worked on too. Webgpu support: https://github.com/godotengine/godot-proposals/issues/6646 .

    Main issues right now that I'm aware of.

DecalCo

Posts with mentions or reviews of DecalCo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-02.
  • Confused about baked lighting mixed with dynamic lighting
    4 projects | /r/godot | 2 Jul 2021
    For now, the best way to have shadows for dynamic objects in a fully baked environment is to use blob shadows. You can use a RayCast node + Sprite3D setup for this, a negative SpotLight3D pointing downwards or the DecalCo add-on for this purpose.

What are some alternatives?

When comparing godot-proposals and DecalCo you can also consider the following projects:

o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

godex - Godex is a Godot Engine ECS library.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

openseeface-gd - A GUI for running OpenSeeFace.

SmartShape2D - A 2D Terrain Tool for Godot

rcedit - Command line tool to edit resources of exe

semver - Semantic Versioning Specification

GodotAnimationRetargeting - Animation Retargeting module for Godot Game Engine

bevy - A refreshingly simple data-driven game engine built in Rust

ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly