godot-ios-att VS godot-facebook

Compare godot-ios-att vs godot-facebook and see what are their differences.

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godot-ios-att godot-facebook
1 2
11 80
- -
0.0 0.0
over 2 years ago over 2 years ago
Python Java
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-ios-att

Posts with mentions or reviews of godot-ios-att. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-10.

godot-facebook

Posts with mentions or reviews of godot-facebook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-15.
  • Framework recommondation for highscore list, game cloud saving and push notifications
    6 projects | /r/godot | 15 Mar 2022
    to make 2) and 3) cross-platform most games use facebook integration. But it doesn't look like the godot addon seems to support cloud saves from what I can see (https://github.com/DrMoriarty/godot-facebook)
  • AdMob alternatives?
    3 projects | /r/godot | 8 May 2021
    I found few more but I have not tried these. FAN - https://github.com/DrMoriarty/godot-facebook Check this link. It has many alternatives like Tapdaq, Adcolony etc. if you scroll down. https://github.com/DrMoriarty?tab=repositories If you need help with Appodeal let me know as I was able to get it to work. Appodeal requires GDPR consent screen. Make sure that you are entering your details correctly when you sign up for AdMob. But alternatives will also be good. Initially it requires time to get the plugins to work. Use FAN (with mediation) if possible. AdMob advantage is that it does not require GDPR consent screen and the plugin is easy to use.

What are some alternatives?

When comparing godot-ios-att and godot-facebook you can also consider the following projects:

godot-appodeal-android-plugin - Appodeal Android SDK for Godot

GodotFAN - Facebook Audience Network Ad module for godot

godot-local-notification - Godot module for local notifications (android and iOS)

Godot-Android-Text-to-Speech - Godot Android Text to Speech plugin for Godot Engine 3.4 or higher

godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.

godot-gdscript-obfuscator - Start of the work to obfuscate GDscript

Godot-GooglePlay-InApp-Review - Godot Google Play In-App Review plugin for Godot Engine 3.4 or higher

GodotFirebase - Implementations of Firebase for Godot using GDScript

gdscript-docs-maker - Create documentation and class references from your Godot GDScript code

PGSGP - Play Games Services plugin for Godot Game Engine - Android