godot-haskell VS husk-scheme

Compare godot-haskell vs husk-scheme and see what are their differences.

husk-scheme

A full implementation of the Scheme programming language for the Haskell Platform. (by justinethier)
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godot-haskell husk-scheme
7 2
159 305
0.0% -
0.0 4.2
about 1 year ago 5 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-haskell

Posts with mentions or reviews of godot-haskell. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-06.

husk-scheme

Posts with mentions or reviews of husk-scheme. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • Oldest Scheme Implementations
    7 projects | /r/scheme | 3 Apr 2022
    Yes. One more -- the first (only?) Scheme written in Haskell, Husk, started in 2010 (which is the data of the commit for the first entry, "Initial version", in the Changelog)
  • Standard library for pure scripting
    3 projects | /r/haskell | 4 Mar 2021
    Might be controversial? But I think an idea for one of the coolestsystems in my mind is a core engine in Haskell and Husk (R7RS Scheme) on top of it! You could write a verified core with a fun language on top for data, NPC scripting, etc. Sounds like a fun project, good luck!

What are some alternatives?

When comparing godot-haskell and husk-scheme you can also consider the following projects:

effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.

hyper-haskell-server - The strongly hyped Haskell interpreter.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

core-compiler - compile your own functional language

apecs-gloss-starter

haste-compiler - A GHC-based Haskell to JavaScript compiler

obelisk - Functional reactive web and mobile applications, with batteries included.

lazyboy - An EDSL implemented in Haskell for programming the Nintendo Game Boy.

gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy

wasm - Haskell WebAssembly Toolkit

giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.

dhall - Maintainable configuration files