godot-haskell
ghc-proposals
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godot-haskell | ghc-proposals | |
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7 | 159 | |
159 | 667 | |
0.0% | 0.3% | |
0.0 | 9.1 | |
about 1 year ago | 7 days ago | |
Haskell | Python | |
BSD 3-clause "New" or "Revised" License | - |
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godot-haskell
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
ghc-proposals
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An alternative front end for Haskell?
> I think Haskell needs a way to graduate (or retire) language extensions
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Or patterns proposal: Prefix signalling or just infix?
Additionally, while this proposal is focused on the simple implementation and so in the current proposal or patterns do not bind any variables as per #522, if we do get settled on syntax and then later wish to expand to allow binding variables as in #43, then the syntax is again clean and discoverable.
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Amendmend proposal: Changed syntax for Or patterns
as syntax is contentious a topic as ever, David (the main proposal author) and I would like to invite you to give your input on https://github.com/ghc-proposals/ghc-proposals/pull/585, where we propose to change the syntax of the accepted proposal #522 introducing Or patterns. In particular, we'd like to know
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{-# WARNING #-} for Data.List.{head,tail} in future GHC 9.8
It's coming: https://github.com/ghc-proposals/ghc-proposals/pull/541
Right. Being able to disable "custom type warnings" at use sites was part of an earlier proposal (https://github.com/ghc-proposals/ghc-proposals/pull/454) but it ended up being shelved.
- Foldr type level implementation
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High-Performance Haskell?
The lack of concatMap fusion is a notorious issue in stream fusion. I recently implemented Higher Order Patterns in Rewrite Rules which should make it possible to write a rewrite rule for fusing concatMap in GHC 9.8.
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The Haskell Playground supports GHC 9.6 alpha 2! You can now preview features like the error codes and the TypeData extension!
The initial proposal was data kind, but in the discussion some people didn't like the word "kind".
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How does your programming language implement multi-line strings?
I learned about this when proposing multiline strings in Haskell. The convo there might be of interest to you: https://github.com/ghc-proposals/ghc-proposals/pull/569
What are some alternatives?
haskell-language-server - Official haskell ide support via language server (LSP). Successor of ghcide & haskell-ide-engine.
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
ihp - 🔥 The fastest way to build type safe web apps. IHP is a new batteries-included web framework optimized for longterm productivity and programmer happiness
Godot - Godot Engine – Multi-platform 2D and 3D game engine
julia - The Julia Programming Language
rio-orphans - A standard library for Haskell
apecs-gloss-starter
hoogle - Haskell API search engine
obelisk - Functional reactive web and mobile applications, with batteries included.
ghc - Mirror of the Glasgow Haskell Compiler. Please submit issues and patches to GHC's Gitlab instance (https://gitlab.haskell.org/ghc/ghc). First time contributors are encouraged to get started with the newcomers info (https://gitlab.haskell.org/ghc/ghc/wikis/contributing).
gloss-juicy - /!\ This is the old repository /!\ New maintainer: https://github.com/hpacheco/gloss-juicy
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.