godot-ggrs-wrapper
GGNoRe-CPP-API-IntegrationsTest
godot-ggrs-wrapper | GGNoRe-CPP-API-IntegrationsTest | |
---|---|---|
1 | 3 | |
21 | 3 | |
- | - | |
0.0 | 1.5 | |
over 2 years ago | almost 2 years ago | |
Rust | C++ | |
MIT License | - |
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godot-ggrs-wrapper
-
bevy_backroll v0.3.0 is now available.
ggrs is another Rust rollback netcode library, akin to bevy_backroll. There's a GDNative wrapper for it: https://github.com/marcello505/godot-ggrs-wrapper
GGNoRe-CPP-API-IntegrationsTest
- [Interesting?] [NOT-GODOT] Rollback netcode module (allows for easier port from delay based netcode)
-
Tekken 7's connection quality display inadvertently exposes its faulty rollback implementation
Source: I've worked on rollback https://github.com/lvenerosy/GGNoRe-CPP-API-IntegrationsTest
- Rollback netcode module (allows for easier port from delay based netcode)
What are some alternatives?
godot-voip - godot-voip is a Godot Engine addon which makes it very easy to setup a real-time voice-chat system in your Godot game. This addon also includes a demo project.
netplayjs - Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]
LiteNetLibPP - C++ lightweight and easy to use reliable UDP library for games
Amethyst - Data-oriented and data-driven game engine written in Rust
extreme_bevy - A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
ggrs - GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
bevy - A refreshingly simple data-driven game engine built in Rust