godot-fsharp-tools
tldr
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godot-fsharp-tools | tldr | |
---|---|---|
5 | 262 | |
74 | 48,296 | |
- | 1.4% | |
0.0 | 10.0 | |
over 1 year ago | about 19 hours ago | |
GDScript | Markdown | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-fsharp-tools
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Error trying to install Fsharp tools
Hello guys I am new in Godot and I am trying to install this plugin FsharpTools, but i am getting these errors:
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Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
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Easiest lib to use for gui
For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
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What do you NOT like about Godot?
I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
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Godot Engine on a Raspberry Pi 4 in action!
I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.
tldr
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Try / Ripgrep in Y Minutes
A bit of an aside, but I really like "guides to things we otherwise take for granted". So few man pages are built around example use cases, but those are often what make the case for a tool!
A similar spirit to projects like https://github.com/tldr-pages/tldr/ , but this has a lot more useful detail.
The ripgrep author has a blog post on performance and benchmarking that is an interesting read in itself: https://blog.burntsushi.net/ripgrep/
- Serving my blog posts as Linux manual pages
- Tldr: Simplified and community-driven man pages
- Tell HN: My Favorite Tools
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Should you add screenshots to documentation?
Looks like bro pages is archived and they recommend https://github.com/tldr-pages/tldr or https://github.com/cheat/cheat
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Have i made my own linux distro? ^_^
a very excellent tool to grab is TLDR https://tldr.sh/
- fixedIt
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Day 2 - Basic navigation
And that's why tldr is such a powerful tool! You can easily install it with sudo apt install tldr or follow this demo.
- Tldr Pages
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The Thing About PHP
> ...from the comments section on php.net. The latter was a surprisingly good source but none of this was ever sustainable.
Honestly, I wish more documentation out there had comments/discussion at the bottom.
For example, reading about setting up Open is Connect and having the first (most upvoted) comments on the first page explain things that might not be clear in the docs, analogies that make things easier to understand, or code/configuration snippets for a particular technology.
Somehow the comments in PHP docs were usually like: "after reading the docs, here's what you might want to really know", a bit like those tl;dr apps for manpages: https://tldr.sh/
What are some alternatives?
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
cheat - cheat allows you to create and view interactive cheatsheets on the command-line. It was designed to help remind *nix system administrators of options for commands that they use frequently, but not frequently enough to remember.
ArcadiaGodot
tealdeer - A very fast implementation of tldr in Rust.
Unofficial-Godot-Engine-Raspberry-Pi - Unofficial Godot Engine binaries for the Raspberry Pi.
cheat.sh - the only cheat sheet you need
godot-proposals - Godot Improvement Proposals (GIPs)
zsh-autosuggestions - Fish-like autosuggestions for zsh
Arcadia - Clojure in Unity
navi - An interactive cheatsheet tool for the command-line
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
fish-shell - The user-friendly command line shell.