godot-docs
projectm
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godot-docs | projectm | |
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160 | 78 | |
3,392 | 3,109 | |
2.8% | 2.5% | |
9.8 | 9.1 | |
3 days ago | 26 days ago | |
reStructuredText | C++ | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
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godot-docs
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Free Godot Engine for Official Switch Developers
There are a few companies to choose from here: https://github.com/godotengine/godot-docs/blob/master/tutori...
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
- He actualizado en inglés (que no traducido 😂) el tutorial de "Dibujo en 2d" del manual a Godot 4.X y apreciaría vuestros comentarios constructivos- especialmente si no habéis usado antes las funciones `draw()`
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Can't download documentation for godot 3.5
Does this work? https://github.com/godotengine/godot-docs/suites/14013343820/artifacts/782181592
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How to chroma key a green screen video with Godot (shader code in the comments)
I'd suggest opening an issue on https://github.com/godotengine/godot-docs so we remember to document this on Playing videos :)
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Godot for a roguelike. Pros and cons?
Documentation can sometimes be lacking, particularly with 4.0 since it's relatively new, but the Q&A board can usually fill in the gaps. And if you really want to help out you can post an issue in the documentation github so future people are saved the grief.
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SurfaceTool vs ImmediateMesh?
Some examples can be seen in this thread: https://github.com/godotengine/godot-docs/issues/5901
- New with Godot
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Good godot tutorial?
the Godot docs: Despite having (in my opinion) some problems with clutter and organization, the docs offer some beginner tutorials and some... well... documentation that's useful for beginners and experienced game devs.
- How to make an enemy chase the player in version 4?
projectm
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Linux binary doesn't run when I create a symlink to it
In the words of Jerry Seinfeld, what's the deal with binary symlinking not working? Example, the ProjectM visualizer I downloaded and moved to a more static directory. It runs fine in that directory but when I symlink it via KDE's Dolphin by drag/dropping to my desktop, it does nothing. Same when I try to make a shortcut in KDE's application launcher. Why is it so to be like that for when you do it to get your shortcut?
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Show HN: Banger.show – create colorful visuals for your songs in seconds
I think this is the spiritual successor to Winamp's visualiser, ProjectM:
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how to install projectm to very easy steps because i am newbe
If you're referring this this ProjectM, then it looks like Steam might be the best option.
- Music visualizer for Spotify?
- Winamp
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My Trip Station
It can also be used standalone from this github
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Yes, yes - Windows Media Player, we've all seen it.
Here you go, open-source, stand-alone version of the winamp visualiser: https://github.com/projectM-visualizer/projectm
- How to make videos like specterr.com
- I think THIS actually takes the cake as the most balanced multiplayer level
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Audio and visual
You might give Milkdrop a try. It started as a Winamp visualization plugin. It has its own scripting language and a ton of presets you can poke at to figure out how things work. I'm not sure what state Winamp is in these days, but Milkdrop has been ported to work as a Foobar2000 plugin called ProjectM. It looks like there's also a standalone version now, too: https://github.com/projectM-visualizer/projectm
What are some alternatives?
devdocs - API Documentation Browser
audacious - A lightweight and versatile audio player
Godot - Godot Engine – Multi-platform 2D and 3D game engine
butterchurn - Butterchurn is a WebGL implementation of the Milkdrop Visualizer
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
neocities - Neocities.org - the web site. The entire thing. Yep, we're completely open source.
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
cantata - Qt5 Graphical MPD Client
godot-admob - Module Admob for Godot engine
deadbeef - DeaDBeeF Player
vim-godot - Use vim and godot engine to make games
glava - GLava - OpenGL audio spectrum visualizer