godot-docs
godot-fsharp-tools
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godot-docs | godot-fsharp-tools | |
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160 | 5 | |
3,360 | 74 | |
3.7% | - | |
9.8 | 0.0 | |
2 days ago | over 1 year ago | |
reStructuredText | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-docs
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Free Godot Engine for Official Switch Developers
There are a few companies to choose from here: https://github.com/godotengine/godot-docs/blob/master/tutori...
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How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
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Godot for a roguelike. Pros and cons?
Documentation can sometimes be lacking, particularly with 4.0 since it's relatively new, but the Q&A board can usually fill in the gaps. And if you really want to help out you can post an issue in the documentation github so future people are saved the grief.
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What was your process in learning how to program in Godot?
JavaScript self-learning with For Dummies' in the '00s. College intro courses in Java and C++. Self-learning php. Self-learning AppleScript. Half-a-course in Python. Crash intro course in C# (for use in Unity). Self-learning GDscript off the Godot Docs, examples, and forum postings.
- Simple comparison of different Tween transition types!
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Sorry everyone for delaying Godot 4 for all this time
If you feel there is something missing in the documentation, you can open an issue on the docs repo, or if it's about the class reference, the main repo. Even if your issue doesn't match the template exactly, it's ok as long as it describes the problem properly.
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Attach scene to another scene, or how to have different Characters
No stress. I will probably link to https://docs.godotengine.org/ pages , which will be en . Don't forget you can switch to other languages, if the page has been translated.
- I FIGURED OUT NETWORKING
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Gotta Love When The Animation Window Overrides Values and You Forget to Reset Them
For real. Here is the documentation for the feature. Here and here are the relevant GitHub PRs.
- After months of work I can now finall announce: 📣 The GDExtension tutorial for Godot 4 Docs is MERGED 🥳🙌🏻🥳🙌🏻🥳
godot-fsharp-tools
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Godot appreciation post
For what it's worth, Godot can do the same: there's a Godot version of Arcadia for using Clojure, and Godot F# tools takes some of the tedium out of using F#, though you have to make a small tweak to the .fsproj file it generates because the Mono assemblies moved. It works via a cheesy little hack: you make a C# script in Godot that's just an empty class that does nothing else but inherit from an F# class, and the F# project builds at the same time by adding it as a dependency of the Godot-generated .csproj file. Godot doesn't know anything weird is going on and it just kind of works :)
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Easiest lib to use for gui
For something OCaml-like but more approachable, it'd probably make more sense to try using the Godot game engine with F#. You can build the GUI itself visually, the godot-fsharp-tools plugin lets you piggyback on the C# support to write code in F#, and it's pretty easy to build for different platforms. The learning curve of figuring out how things work and translating it to F# is a bit steep, but can be mitigated by starting with the built-in GDscript and working in F# code where it makes sense as comfort and familiarity increases.
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What do you NOT like about Godot?
I looked at it before, but I'm generally more interested in languages like OCaml, F#, and Clojure (I tend to think and code in a more FP style so they suit me better) so I ended up using this plugin. I should probably give Nim another look since it has some features I like; I just really like the more advanced OCaml and F# type systems, making Nim seem like a step backward in that regard so I never gave it much consideration.
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Godot Engine on a Raspberry Pi 4 in action!
I haven't messed with it much lately but I was working from a combination of Godot F# tools and this 3-part blog post, plus a bit of trial-and-error. I don't have any good examples, I was doing a few tests to feel through how C# examples in the Godot documentation translated to F# and some random not-Godot-specific F# code setting up some data structures and logic. I'm more familiar with OCaml so I was basically trying to feel out F#/OCaml differences while figuring out F#/Godot integration, rather than make anything coherent enough to use as an example.
What are some alternatives?
devdocs - API Documentation Browser
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot-ideas - Freely share and discuss ideas for Godot Engine core, module and plugin development
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
godot-admob - Module Admob for Godot engine
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
vim-godot - Use vim and godot engine to make games
Godot-Android-Admob-Plugin - Android AdMob plugin for Godot Game Engine 3.2 or higher
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
SmartShape2D - A 2D Terrain Tool for Godot
godot-showreel-voting - A Django app to review and vote videos
godot-demo-projects - Demonstration and Template Projects