|5 days ago||5 days ago|
|GNU General Public License v3.0 or later||GNU General Public License v3.0 or later|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Compiling Godot on Pinebook Pro with Manjaro results in ~500 MB executable
3 projects | reddit.com/r/godot | 23 Nov 2021
Done :)3 projects | reddit.com/r/godot | 23 Nov 2021
Godot contradictory GDScript style guide
1 project | reddit.com/r/godot | 10 Nov 2021
However I agree the documentation should be consistent to help avoiding such a confusion. You can report it here in the Godot Github docs repo as an issue so it can get fixed.
Godot 3.4 is released with major features and UX polish
5 projects | reddit.com/r/godot | 6 Nov 2021
I opened an issue for this here.
I've spent a week improving Godot's 3D shadow rendering implementation in `master` and `3.x`. Here's a recap of the results!
3 projects | reddit.com/r/godot | 24 Oct 2021
This is what Reverse Cull Face resolves – it's already available since Godot 3.0. See the documentation PR I opened :)
No one will believe i created this scene using godot.
3 projects | reddit.com/r/godot | 30 Sep 2021
I was referring to this proposal which is now implemented in the documentation. "How to make X look good" does not fit within the documentation's scope anymore for two reasons:
Why is this happening with antialiased lines?
1 project | reddit.com/r/godot | 12 Sep 2021
China has forbidden under-18s from playing games for more than three hours/week
1 project | news.ycombinator.com | 30 Aug 2021
Is there any info about Godot 3.4, please?
4 projects | reddit.com/r/godot | 25 Jul 2021
3.4 development is still ongoing, and beta releases should be published in a few weeks from now. The portals and rooms occlusion culling system has been merged and documentation is being written for it as we speak.
1 project | reddit.com/r/godot | 3 Jul 2021
I opened a pull request that suggests recommended settings for common use cases: https://github.com/godotengine/godot-docs/pull/5027
WHY ? ? ?
2 projects | reddit.com/r/computerscience | 23 Nov 2021
Check out Nim.
What's the logic behind "make your type names nouns, not adjective or verbs" design decision ?
1 project | reddit.com/r/rust | 23 Nov 2021
You may be interested in Nim.
Writing entire programs in Cython
6 projects | reddit.com/r/Python | 23 Nov 2021
Or learn Nim.
Nim Programming Language
1 project | reddit.com/r/learnprogramming | 16 Nov 2021
The Rust compiler has gotten faster again
8 projects | news.ycombinator.com | 11 Nov 2021
What was your favourite programming language before Rust?
5 projects | reddit.com/r/rust | 11 Nov 2021
I think you could like Nim https://nim-lang.org/
Is there any language that is as similar as possible to Python in syntax, readability, and features, but is statically typed?
12 projects | reddit.com/r/Python | 6 Nov 2021
1 project | reddit.com/r/nim | 1 Nov 2021
It doesn't look like it. The best way to view the hierarchy right now, I believe, is to look at the system/exceptions.nim file.
Open Source Software of 2021
1 project | news.ycombinator.com | 29 Oct 2021
Expectations for Generics in Go 1.18
6 projects | news.ycombinator.com | 27 Oct 2021
Does anyone know the impetus for using  in generics? I know Nim opted for the same syntax and I assume it has some parsing/tokenizing benefit like the switch to using “fn” a la Zig or Rust. However, the syntax seems needlessly ambiguous with array notation sharing the same operator. I know I’m not alone because I’ve seen others mirror my concerns in Nim.
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
go - The Go programming language
haxe - Haxe - The Cross-Platform Toolkit
rust - Empowering everyone to build reliable and efficient software.
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
NumPy - The fundamental package for scientific computing with Python.
crystal - The Crystal Programming Language
ffmpeg.wasm - FFmpeg for browser and node, powered by WebAssembly
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
nimterop - Nimterop is a Nim package that aims to make C/C++ interop seamless