go2cpp
coc-go
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go2cpp | coc-go | |
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2 | 1 | |
236 | 562 | |
- | - | |
6.9 | 7.7 | |
over 2 years ago | 4 months ago | |
Go | TypeScript | |
Apache License 2.0 | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go2cpp
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Compiling a Go program into a native binary for Nintendo Switch™
I'll continue polishing this so that a proper game can be released for Nintendo Switch. As I described first, there is a high level of uncertainty in this project. Until a game is released, I cannot anticipate what kind of issues will occur, and I always have to be on high alert. Even in the worst case scenario, however, I know we can continue to release the game with the help of go2cpp, which is reassuring. Still, with all the hard work I’ve put into this already, I really want to release a game with Hitsumabushi and see it achieve some actual results.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
not sure exactly about OPs use case, but for Ebiten a go to c++ conversion was done for Nintendo Switch support -- https://github.com/hajimehoshi/go2cpp
coc-go
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
What are some alternatives?
zig-wasm-test - A minimal Web Assembly example using Zig's build system.
vim-go - Go development plugin for Vim
zig-wasm-test
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!
Go for Visual Studio Code
Azul3D - Azul3D - A 3D game engine written in Go!
go-language-server - A Go language server.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
hitsumabushi - Run Go programs (almost) everywhere
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)