go2cpp
A converter from Go to C++ (by hajimehoshi)
Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
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go2cpp | Azul3D | |
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2 | 2 | |
236 | 597 | |
- | 0.0% | |
6.9 | 0.0 | |
over 2 years ago | over 2 years ago | |
Go | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go2cpp
Posts with mentions or reviews of go2cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
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Compiling a Go program into a native binary for Nintendo Switch™
I'll continue polishing this so that a proper game can be released for Nintendo Switch. As I described first, there is a high level of uncertainty in this project. Until a game is released, I cannot anticipate what kind of issues will occur, and I always have to be on high alert. Even in the worst case scenario, however, I know we can continue to release the game with the help of go2cpp, which is reassuring. Still, with all the hard work I’ve put into this already, I really want to release a game with Hitsumabushi and see it achieve some actual results.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
not sure exactly about OPs use case, but for Ebiten a go to c++ conversion was done for Nintendo Switch support -- https://github.com/hajimehoshi/go2cpp
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
When comparing go2cpp and Azul3D you can also consider the following projects:
zig-wasm-test - A minimal Web Assembly example using Zig's build system.
g3n - Go 3D Game Engine (http://g3n.rocks)
zig-wasm-test
go-collada - Go package for working with the Collada file format.
coc-go - Go language server extension using gopls for coc.nvim.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
asyncrun.vim - :rocket: Run Async Shell Commands in Vim 8.0 / NeoVim and Output to the Quickfix Window !!
engo - Engo is an open-source 2D game engine written in Go.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
GarageEngine - Game engine written in Go (golang).
hitsumabushi - Run Go programs (almost) everywhere
Oak - A pure Go game engine